Overview
Mega Man Battle Network is a unique action role-playing game developed by Capcom for the Game Boy Advance. It marks the debut of the Mega Man Battle Network series and eventually spanned another six games.
Gameplay
The player alternately controls two main characters, Lan Hikari and Megaman.EXE, also the name of the game itself). Lan is a human while Mega Man, is a computer program called a NetNavi also known as a (Network Navigator) designed specifically to link the user's (Lan's) interaction with the Net and other computerized devices. In the series, the Internet and the inner workings of computers are displayed as a material world which computer programs of all varieties, as personified in a humanoid form, can interact with via the NetNavi.
The game typically proceeds as follows: the player follows Lan and his daily activities, such as going to school or visiting his father at work. Eventually, a crisis breaks out, and Lan is forced to "Jack" Mega Man into Cyberworld in order to put down the threat. The player must navigate the labyrinthine area and solve a puzzle, all the while fending off randomly-occuring viruses; when Mega Man reaches the end of the Cyberworld (typically after 4 areas), he must fight the enemy NetNavi to clear the level and continue with the story.
In addition, there is a primary Internet which the player can explore. The Internet in this game can be somewhat overwhelming, given that there is no indication of where you are in addition to all areas looking the same, as well as the presence of randomly triggered encounters, but future games in the series would vastly improve the Internet design (perhaps because they rely on it much more).
System
One of the most famous (or infamous, depending on point-of-view) features about Mega Man Battle Network is its battle style; instead of being a platformer like a majority of the Mega Man meta-series, Battle Network is a card-based Action RPG. This game establishes the battle system that would be improved upon in Battle Network 2 and further refined in subsequent games.
The Battlefield
The battlefield is a 3x6 grid, split into red panels (which MegaMan.EXE can walk on) and blue panels (which the enemy can walk on). There are two types of battles: Virus Busting (random encounters in which 1-3 viruses occupy the enemy side) and NetBattling (the player goes one-on-one against an enemy Navi).
MegaBuster
The trademark Mega Man weapon, this arm cannon fires fast, extremely weak shots. By holding the button down, you can eventually charge up a shot, which can be released for extra damage.
BattleChips
The primary method of attack in the Battle Network series, these are single-use cards with varied effects.
Custom Screen and Custom Gauge
The Custom Screen opens at the start of each battle. In it, you can choose up to five BattleChips to send to MegaMan for this turn. However, you are restricted to choosing either chips of the same name (such as Cannon A and Cannon C) or chips with the same "chip code" (such as Cannon A and Minibomb A). During each turn, the Custom Gauge at the top of the screen slowly fills up. When it is full, pressing the L or R button will reopen the Custom Screen.
Chip Add
By pressing the ADD button, MegaMan goes a turn without any chips. When the Custom Gauge is reopened, the player will have 10 chips to choose from for the next turn. By repeating the process, the player will have 15 chips to choose from for the next turn.
Program Advance
A special, high-powered BattleChip is created by selecting three or four chips in correct order at the Custom Screen.
Folder
The player's deck. The folder consists of exactly 30 chips; in this game, only ten copies of a single chip are allowed. Additionally, only five NaviChips (chips based on Navis, such as Roll, GutsMan, and FireMan) are permitted.
Armor
Exclusive to this game, the player can buy Fire Armor, Aqua Armor, or Wood Armor; this armor will halve all damage dealt to MegaMan EXCEPT attacks that the armor's element are weak to (Aqua beats Fire, Elec beats Aqua, Wood beats Elec, Fire beats Wood)
Power-Ups
Power-ups are used to increase the stats of the MegaBuster. There are three categories: Power, Rapid (Speed in later games), and Charge.
NetNavi Roster
Playable Characters:
- MegaMan.EXE
NetNavis:
- GutsMan.EXE
- ProtoMan.EXE
- WoodMan.EXE
- SkullMan.EXE
- SharkMan.EXE
- FireMan.EXE
- NumberMan.EXE
- StoneMan.EXE
- ColorMan.EXE
- ElecMan.EXE
- BombMan.EXE
- MagicMan.EXE
- ShadowMan.EXE
- PharohMan.EXE
- Bass.EXE
Chips
Cannon
HiCannon
M-Cannon
Shotgun
CrossGun
Spreader
Bubbler
Heater
MiniBomb
LilBomb
CrosBomb
BigBomb
Sword
WideSwrd
LongSwrd
FtrSword
KngtSwrd
HeroSwrd
FireSwrd
AquaSwrd
ElecSwrd
Muramasa
ShokWave
SoniWave
DynaWave
FireTowr
AquaTowr
WoodTowr
Quake1
Quake2
Quake3
GutsPnch
IcePunch
Dash
Howitzer
TriArrow
TriSpear
TriLance
Ratton1
Ratton2
Ratton3
Wave
RedWave
BigWave
Gaia1
Gaia2
Gaia3
Thunder1
Thunder2
Thunder3
RingZap1
RingZap2
RingZap3
Typhoon
Huricane
Cyclone
Snakegg1
Snakegg2
Snakegg3
Drain1
Drain2
Drain3
BodyBurn
X-Panel1
X-Panel3
Hammer
MetGuard
IronShld
Recov10
Recov30
Recov50
Recov80
Recov120
Recov150
Recov200
Recov300
Steal
Geddon1
Geddon2
Escape
Interrupt
Repair
TimeBom1
TimeBom2
TimeBom3
Cloud
Cloudier
Cloudiest
Mine1
Mine2
Mine3
Dynamyt1
Dynamyt2
Dynamyt3
Remobit1
Remobit2
Remobit3
Lockon1
Lockon2
Lockon3
Candle1
Candle2
Candle3
Anubis
IceCube
RockCube
BstrGard
BstrBomb
BstrSwrd
BstrPnch
SloGauge
FstGauge
Invis1
Invis2
Invis3
Dropdown
Popup
IronBody
Barrier
BblWrap1
BblWrap2
BblWrap3
LeafShld
AquaAura
FireAura
WoodAura
LifeAura
Roll
Roll2
Roll3
GutsMan
GutsMan2
GutsMan3
ProtoMan
ProtoMan2
ProtoMan3
FireMan
FireMan2
FireMan3
NumbrMan
NumbrMn2
NumbrMn3
StoneMan
StoneMn2
StoneMn3
IceMan
IceMan2
IceMan3
ColorMan
ColorMn
ColorMn
ElecMan
ElecMan2
ElecMan3
BombMan
BombMan2
BombMan3
MagicMan
MagicMn2
MagicMn3
WoodMan
WoodMan2
WoodMan3
SkullMan
SkullMn2
SkullMn3
SharkMan
SharkMn2
SharkMn3
PharoMan
PharoMn2
PharoMn3
ShadoMan
ShadoMn2
ShadoMn3
Bass