Looney Tunes B-Ball

Looney Tunes B-Ball

Join the Looney Tunes cast as they shoot some wacky street ball hoops!

Overview

Looney Tunes B-Ball, or Looney Tunes Basketball in Europe, is a licensed Arcade-style basketball game featuring eight characters from the Looney Tunes franchise. Each character has their own strengths and weaknesses, such as their defense and ability to score three-pointers, as well as their own unique animations for special shots.

While the game uses standard basketball rules, the player can also opt to include comedic prop power-ups that can cause the other team to get stunned or distracted, or help the player's team in some way. The regularity of these power-ups can be set via a "wacky meter" on the options menu.

Story

One day Bugs Bunny and Daffy Duck finish acting out an episode of Looney Tunes on a stage. Daffy calmly says "Another day, another artistic triumph."

Bugs Bunny decides to challenge Daffy Duck with "Not bad. Think you can keep up in a game o' hoops?"

"Surely you jest!" Daffy responds, "Lead the way, rabbit. I've got more dunks than a donut shop."

Just then, a basketball that was sitting to the side of the stage turns into a dog and runs away. In astonishment and awe, Bugs Bunny and Daffy Duck pursue this dog basketball.

Characters

There is a total of eight playable characters within this each either with those own statistics in the categories of shooting, 3 pointers, defense, speed, and stamina. Games are played as 2 vs. 2 only.

  • Bugs Bunny
  • Daffy Duck
  • Elmer Fudd
  • Wile E. Coyote
  • Tasmanian Devil
  • Yosemite Sam
  • Sylvester the Cat
  • Marvin the Martian

Power-ups

Power-ups can be used by spending money collected through gems that appear randomly on the court.

  • Cream pie (10 cents) - The character throws a cream pie at the opponent, stunning him for a few seconds. If the pie misses the opponent, the player must duck to avoid getting hit with the pie themselves.
  • Long Range (10 cents) - The player launches the ball from far away for a high percentage 3 point shot. Each Looney Tune has a unique animation for doing so.
  • Time Bomb (15 cents) - The ball transforms into a time bomb. The players then pass it back and forth with their opponents. Whoever is holding the bomb when it explodes is stunned.
  • Defense (15 cents) - Each Looney Tune has a unique animation that stuns one or both of the opposing players.
  • Eclipse (20 cents) - The entire screen turns pitch black.
  • Back Door/Teleport (30 cents) - The players not holding the ball is teleported to directly under the rim on the opposite side of the court.
  • Forcefield (50 cents) - The players glows and is impervious to steals.
  • Vegas (50 cents) - The score board turns into slot machine reels. When the player makes a shot, the reels stop. The number of gems on the reels correspond to a multiplier applied to the shot. If the reels stop on 3 bomb, the shot is worth 0 points. Dunking negates this power-up.