Overview
The player's goal in Alice: An Interactive Museum is to navigate and interact with the rooms of a museum collecting a deck of cards. There are clues written on the individual cards that lead the player to the ultimate goal: the hidden Last Room.
Designed and directed by Haruhiko Shono, it pioneered the use of pre-rendered 3D graphics in adventure games, two years before Myst. Alice was followed by the spiritual successors, L-Zone (1992) and Gadget: Invention, Travel & Adventure (1993).