Overview
Released in the latter half of 1997 by Lucasarts Entertainment, its developer and publisher, Star Wars Jedi Knight: Dark Forces II is a PC first-person shooter and the sequel to Star Wars: Dark Forces. Set in George Lucas' Star Wars universe, Jedi Knight continues the story of Kyle Katarn, the main protagonist of the Jedi Knight franchise, as he follows the path of the Jedi while simultaneously pursuing his father's killer, the Dark Jedi Jerec. In contrast to its predecessor, Jedi Knight utilizes a fully three-dimensional game engine with support for hardware acceleration, and its gameplay also differs significantly from Dark Forces, primarily in its depiction of Force usage and lightsaber combat. The game additionally features a branching storyline that can go in one of two different directions depending on the player's overall proclivity toward either the light or dark side of the Force. Jedi Knight supports both LAN and internet play for up to eight or four players, respectively, and this component features two modes of play: deathmatch and capture the flag. The game received a high amount of praise from critics upon its release, and was followed up by an expansion, Star Wars Jedi Knight: Mysteries of the Sith, in 1998 and a sequel, Star Wars Jedi Knight II: Jedi Outcast, in 2002.
Plot
The narrative of Jedi Knight, which is told mostly through full motion video sequences that combine live actors with pre-rendered elements, centers on the actions of Kyle Katarn, a talented mercenary who was, prior to the events of the game, instrumental in helping the Rebel Alliance uncover and dismantle the Galactic Empire's covert Dark Trooper project (as depicted in Dark Forces). As the game begins, Kyle is meeting on Nar Shaddaa with an information broker, a droid named 8t88, in order to ascertain the identity of his father's killer. 8t88 informs Katarn that the man he seeks is Jerec, the leader of a powerful group of Dark Jedi, though it quickly becomes clear that 8t88 is under this man's employ. After attempting unsuccessfully to coerce Katarn into deciphering a disk belonging to his late father, 8t88 leaves him to be killed by a pair of hired guns. Kyle overcomes them and proceeds to track 8t88 across Nar Shaddaa, retrieving his father's disk by shooting off the droid's arm (although 8t88 himself is ultimately able to escape capture). Taking the disk to his home on Sulon, Katarn has his family droid WeeGee interpret it, learning that his father had entrusted him with a map to the Valley of the Jedi, an ancient Jedi burial ground, and a lightsaber belonging to his friend Qu Rahn.

Unfortunately, by the time Kyle receives his father's message the map to the Valley of the Jedi has already been stolen by Jerec, who intends to use it to find the Valley of the Jedi in order to claim the residual power of the Force users that have been laid to rest there. Kyle next travels to the occupied city of Barons Hed hoping to recover the map, but upon finally tracking it down, the map is destroyed by Yun, one of Jerec's followers. Katarn is able to subdue Yun, but with the map destroyed, he has no choice but to seek out 8t88 once again in order to extract the Valley's location from him. He finds the droid aboard one of Jerec's cargo ships, where he has been decapitated by Gorc and Pic, two more of Jerec's Sith associates. Katarn defeats them both in combat and claims 8t88's head, which leads him to the planet Ruusan, where the Valley of the Jedi resides. Upon reaching Ruusan, Kyle is confronted by another of Jerec's Dark Jedi, Maw; Maw is defeated by Katarn, but continues to taunt him afterwards with the details of his father's death, leading him to strike Maw down in anger. Witnessing this, Jerec attempts to lure Katarn to the dark side. Having captured Kyle's friend and sometimes partner Jan Ors, Jerec goads Kyle to strike her down as an initiation rite.
At this point, the game branches in one of two directions based on the player's alignment. If the player is more aligned with the light side of the Force, Katarn will refuse to kill Ors and continues to pursue Jerec, forcing a final battle in the Valley of the Jedi where he kills the Sith Lord and rescues Jan. The game ends with Katarn carving statues of his father and Qu Rahn with his lightsaber. If the player is more attuned to the dark side of the Force, Kyle chooses to kill Ors but still refuses to join Jerec, seeing no reason to swear fealty to the Sith Lord when he can simply claim the Valley's power for himself. As in the light side path, Katarn follows Jerec to the Valley of the Jedi where the two fight to the death. Katarn ultimately prevails and takes the Valley's power, allowing him to assume the Emperor's place as ruler of the Galactic Empire. A few of the game's other narrative particulars also change depending on the player's Force alignment. A light side player, for instance, is required to face Sariss directly following their alignment choice after she slays Yun for coming to Kyle's defense. For dark side players, however, Yun chooses not to stand up for Kyle, and rather than fighting Sariss the player must fight and defeat Yun a second time.
Gameplay

Jedi Knight is first and foremost a first-person shooter, though one with the additional option to switch to a third-person perspective at any time. The single-player game consists of a linear progression of twenty-one objective-based missions that are tied together by an overarching narrative. Missions typically contain multiple goals that must be completed in order to proceed to the next in the sequence, although the path through said level is, generally speaking, fairly linear. In addition to containing combat encounters with various enemy types that the player must learn to overcome, levels incorporate various puzzle elements that may impede the player's progress; these obstacles may include locked doors, platforming segments, or areas that are only accessible through the use of Force powers. The single-player campaign is also occasionally punctuated by lightsaber battles against powerful Dark Jedi. After the first few missions, the player gains access to a lightsaber and begins to accumulate Force powers using stars that are awarded for completing certain tasks within the game, while additional weapons, ammunition, health, and power-ups can be found in abundance throughout the game's levels, with the most powerful items often being hidden in secret areas.
With the inclusion of Force powers, Jedi Knight incorporates light role-playing elements that can affect the game in subtle and significant ways. Once Katarn begins down the path of the Jedi, players may advance in rank and spend stars that they have amassed in order to learn Force powers. Every advancement in rank earns the player two stars to spend on powers, while finding every secret within a level will grant an additional star. Players can spend up to four stars on an individual Force power, with each additional star increasing the strength of the ability. Force power use is also linked to a morality scale that determines the direction of the game's narrative later on in the game. Initially, the player can gain access to neutral, light, and dark powers; using light powers will swing the morality scale toward the light side, while using dark powers will shift the scale in the opposite direction. Other in-game actions can also influence the morality scale, such as killing non-hostile NPCs such as civilians, droids, and Ugnaughts. Once the player's alignment has been decided, powers of the opposing persuasion can no longer be used, and any stars previously spent on them will be refunded; an additional Force power exclusive to that alignment is also unlocked at this time.
Weapons
Jedi Knight has a variety of weapons that are accumulated by the player gradually over the course of play. Though the game's protagonist receives a lightsaber fairly early on in the campaign, traditional ranged weapons remain consistently useful throughout the game, especially against larger groups. One of the more notable aspects of the game's arsenal is the fact that several of its weapons share their ammunition source with one or more of the game's other weapons. Because of this, depleting ammunition for one weapon may in fact render multiple weapons unusable. More than half of Jedi Knight's weapons also feature alternate firing modes of some sort, lending them more versatility than they might have otherwise. The lightsaber takes this concept even further, as players can produce different swings by combining their attacks with different movements.
Force Powers
Force Powers in Jedi Knight are designated as either neutral, light, or dark in nature. The player's access to these Force powers is determined primarily by rank; novice Jedi can use only neutral powers at first, though with experience they can learn to use light and dark powers as well. Once a player has aligned to one side of the Force, however, powers intrinsic to the opposite side will become locked out and unusable. Regardless of the type, Force powers are fueled by Force energy, which regenerates itself over time. Stronger Force powers require a greater amount of Fore energy when used; as the player grows stronger in the Force, their pool of Force energy increases in size as well. In general, light Force powers emphasize defensive abilities and resolution through non-violent means, whereas dark powers are exactly the opposite, being extremely violent.
Neutral Force Powers
Light Force Powers
Dark Force Powers
Reception
Jedi Knight was quite well-received upon its release, with many critics praising its use of puzzles, lightsaber combat, and levels with a large sense of scale. Gamespot's Ron Dulin called it "arguably the best single-player first-person shooter since Doom," while PC Gamer's Gary Whitta declared Jedi Knight "a new standard for 3D game design." In addition to high review scores, Jedi Knight earned additional accolades. GameSpot, for instance, named it "Best Action Game" in their 1997 end-of-year awards, and it was a runner-up for "Game of the Year." Jedi Knight won PC Gamer's "Game of the Year" category for 1997, and was awarded the top spot in their October 1998 feature, "The 50 Best Games Ever." Despite the overall effusive response, some aspects of the game were criticized. Among the complaints leveled against it were overly linear level design, a graphical presentation that did not always compare favorably to its contemporaries, and fairly simplistic A.I.
System Requirements
- Windows 95
- 90MHz processor
- Directx compatible computer
- 16MB RAM