Hell Let Loose is a tactical World War II multiplayer first person shooter that features realistic combined arms warfare with up to 100 players. Hell Let Loose is being developed (with Unreal Engine 4) for PC by Black Matter and is currently available on Steam Early Access.
Gameplay in Hell Let Loose focuses on frontline combat between Allied and Axis forces fighting to take over sectors and gain control of the map. Each team comprises of up to 50 players organized into Units, with each player taking on different classes that have distinct roles.
Commander: The team commander is responsible for deploying supplies to the battle and facilitating coordination between units via Command Chat, which allows the commander and unit officers to talk to each other.
- Officer: A unit's officer is responsible for coordinating the activities of the unit and communicating with other units and with the team's commander via Command Chat. The officer can place unit deploy points called Outposts and team deploy points called Garrisons.
- Anti-Tank: The anti-tank is responsible for destroying enemy vehicles. They are equipped with a standard issue rifle alongside a rocket launcher. The anti-tank can also construct a large anti-tank weapon on the battlefield.
- Assault: The assault role specializes in taking point and engaging enemies up close.
- Automatic Rifleman: The automatic rifleman is an all-around combat role, able to engage enemies with direct or indirect fire using an automatic weapon.
- Engineer: The engineer plays a critical role in the long-term success of the team. They are able to build supply nodes that generate resources necessary to deploy reinforcements, tanks, and artillery. The engineer can also fix friendly vehicles, place land mines, and construct defensive fortifications.
- Machine Gunner: Equipped with a heavy machine gun, the machine gunner specializes in laying down indirect, suppressive fire that allows the rest of the unit to advance safely.
- Medic: The medic is the only class capable of reviving friendlies. They are also equipped with 20 bandages and smoke grenades.
- Rifleman: The rifleman is a basic infantry role. A rifleman can deploy a munitions box to resupply friendlies with ammunition.
- Support: The supply crate that the support role carries is needed for the officer, anti-tank, and engineer roles to build nodes and fortifications.
Tanks are controlled by three teammates. One player drives and has access to a coaxial machine gun. The second player controls the main turret and machine gun. The third player uses a spotting scope to find enemies. Each position in the tank can be manned by any crew member whether they are the tank commander or tank crewman.
- Tank Commander: The tank commander has access to a submachine gun and Command Chat to coordinate with the rest of the team.
- Tank Crewman: There are two crewmen per tank crew. Each crewman is equipped with a pistol and a bandage for healing.
Each team is able to have two recon units. These units have access to the only scoped rifles in the game.
- Sniper: Equipped with the only scoped rifle in the game, the sniper is able to pick off targets from long distances.
- Spotter: The spotter locates targets for the sniper and can use a submachine gun for protection if enemies are encountered at close range.
Hell Let Loose has two game modes, Warfare and Offensive.
- Warfare: Teams start off with control of their half of the map while the middle sector is considered neutral. Only a neutral sector or the opposing team's frontline sector are capturable. The goal for each team is to push across the map to capture the rearmost or "HQ" sector. If the time limit is reached the team with more sectors wins. Teammates across the entire active sector count toward capturing power.
- Offensive: One team attacks and the other defends. The attackers start on one side of the map and attempt to capture each sector in turn while the defenders attempt to hold. Once a sector is captured by the attack, it cannot be recaptured by the defense. If the defense can hold a sector for 30 minutes they win. Teammates only count toward capturing the sector when within a designated "strong point," a circular area centered on a strong defensible location.
- Hürtgen Forest; U.S. vs Germany: Forest on the border of Belgium and Germany. Historically taking place in the autumn and winter of 1944 during the battle of Hürtgen Forest, the dense forest provides ample cover for infantry while impeding armor.
- Sainte-Marie-du-Mont; U.S. vs Germany: A small village in Normandy, France. Set during the D-Day invasion on June 6, 1944. Features wide open fields bordered by hedges and fences which armor can take advantage of. The village streets provide small scale city combat. Infantry squads need be well-coordinated to push across the sparsely covered fields.
- Foy; U.S. vs Germany: A small village within the Ardennes Forest in Belgium. Set during the Battle of the Bulge on December 19-20, 1944. The snow-covered and bombed out village contains numerous buildings and trench lines to set up a strong defensive position. Outside the village proper, fields and sparse forests provide long sight lines to be exploited by armor and recon teams.
- Carentan; U.S. vs Germany: A town in Normandy, France. Set during the Battle of Carentan between June 10th and June 14th 1944. Lends itself to city combat, with narrow streets and ample buildings. Infantry are able to be more maneuverable which enables more aggressive anti-armor patrols.
- Sainte-Mère-Église; U.S. vs Germany: A town in Normandy, France; and one of the first towns liberated in the D-Day invasion on June 6, 1944. Open fields on either side of the map give way to the crowded town in the center, requiring infantry squads be adaptable to the changing environment.
- Purple Heart Lane; U.S. vs Germany: A nickname given to Highway 13 in Normandy, France near Carentan. Taking place on June 10, 1944. The terrain is well-fortified and defenders benefit from the complex river network which hampers attacker movement and creates choke points at river crossings.
- Omaha Beach; U.S. vs Germany: One of the beaches stormed during the D-Day invasion of Normandy on June 6, 1944. Strong defensive fortifications on the beach are difficult to take for the allied attackers, but once the beachhead is established the ample farms across the landscape provide good cover.
- Utah Beach; U.S. vs Germany: Another beach stormed in the D-Day invasions, in contrast to Omaha's short beach and ample building cover, Utah Beach is much longer and gives way to open fields and defensive fortifications. Smoke cover is often necessary to advance for infantry.
- Hill 400; U.S. vs Germany: Also set in the Hürtgen Forest and the battle therein, specifically during December 7-11, 1944 and centered on a 400m high hill that was an imperative defensive location within the forest. The hill is protected by bunkers, trenches, and barbed wire along with the natural cover of the foliage, trees, and fog. Armor has a hard time advancing up the hill and infantry can use the ample cover to their advantage.
- Kursk; Soviets vs Germany: Set near the city of Kursk, Russia during the Battle of Kursk in the Summer of 1943. Historically, the Battle of Kursk was an important victory for the Soviets and their counter-offensive and was the setting for the largest armor engagement in the Second World War, with thousands of tanks deployed by either side. The wide open rolling fields' only defensible positions are supplied by the staggered trench-lines and fortifications. Armor is expectedly the focus of this map, benefitting from the lack of cover.
- Stalingrad; Soviets vs Germany: Set in historical Stalingrad, (now Volgograd) Russia during the legendary Battle of Stalingrad from August 23, 1942 to February 2, 1943, one of the bloodiest battles in the history of warfare. A major inflection point in the timeline of the eastern front, Germany's disastrous defeat at Stalingrad gave way to the Soviet counter-offensive that would take them all the way to Berlin. Focusing on dense city combat, infantry squads take place in brutal building to building combat while armor squads must be wary of anti-armor infantry hiding in the tall buildings surrounding them. In contrast, the open industrial squares and the train yard provide strong defensible positions that are much harder to overtake.