Experimental Game Pack 01

Experimental Game Pack 01

A collection of games made to promote the Kickstarter project to build the LA Game Space.

Games

ALPHABET

Developers: Keita Takahashi, Adam Saltsman

Control anthropomorphic letters through ten short obstacle courses, controlling them by pressing their keyboard keys.

CONTROL

Developer: Kieran Nolan

Operate a series of game controllers (based on real historical controllers) with a virtual hand.

Coureur des bois

Developer: Tamas Kemenczy

An "action/survivalist canoe simulation". (The title is French for "woodsman")

Depth

Developer: Vince Mckelvie

Escape a facility by using depth perception and perspective to modify the environment.

Electronic Fortune Teller

Developer: Party Time! Hexcellent!

Read your horoscope and test love compatibility. Unlike the other games, this is a NES cartridge image and requires an emulator (or potentially, an actual NES) to play.

gamespaceSpacegame

Developer: Noah Sasso

Get to the escape pod in a space station where everything is deadly and out to get you.

Golden Age: Moths

Developer: Resn

Guilded Youth

Developers: Jim Munroe, Matt Hammill

An illustrated text adventure about a fourteen-year-old adventurer on a BBS in the 1980s.

Inputting

Developer: Steve Swink

"A mind-bending game about outwitting your keyboard."

Irrational Exuberance

Developer: Ben Vance

A "mystery playground at the end of the world", with the player exploring several floating structures. The game supports, but does not require, the Oculus Rift.

IZL△GS

Developer: I♡PRESETS (Rob Ray, Jon Satrom, Jason Soliday)

A "3D-game-space-album" in which the player moves a Dell desktop computer tower around an abstract landscape.

LA Death Disk

Developers: Beau Blyth, Roger Hicks, Robin Arnott

A 2D disc game with a retro "8 bit" design (with a passing resemblance to Windjammers, albeit with one vertical and one horizontal dimension) for 2 or 4 players involving throwing a disc into the opposing goal with the assistance of throws, jetpack dashes and double jumps, with the catch that the disc explodes if held continually for too long.

Micomonocon

Developers: Raquel Meyers, Jens Nirme, Goto80

Help monkeys to play acid pop music (in a game of even more retro design than LA Death Disk) by pressing each monkey's key in time with the rhythm.

a (MOTH) in RELAY

Developers: jonCates, Jake Elliott

I don't understand

Pachalafaka

Developer: David Calvo

An "experiment in transgenderism between comic books and games", with all art entirely hand-drawn or watercoloured.

Perfect Stride

Developer: Arcane Kids

A first-person "maximalist skater", based on old school FPS movement exploits (Quake jumping, Tribes skiing, CS surfing).

Piano Basketball

Developer: Jeremy Bailey

Poocuzzi

Developers: Plateau of the Galaxy

A game for four players about "secretly pooping in a hot tub and blaming it on your friends". The game can be played with keyboard or controllers, but the developers recommend creating a custom 'butt pad' controller for the ultimate experience.

spiralsky

Developer: Brenna Murphy

Explore an alien outpost in an expanse of nothingness.

Sunshine

Developers: Ian Gouldstone, David Surman, Paul Callaghan

Described as a playable picture, the title refers to "the suburban birthplace of artist Leigh Bowery, and Australia’s image as the 'Land of Sunshine'".

To My Favourite Sinner

Developers: Molleindustria

A 2 player cooperative kissing game, meant to be played by only two specific people. Quoting the backstory from the game's readme:

we are both dead. Hell exists and we are stuck in the second circle - our sin is most definitely lust. Our punishment is to be blown about by a continuous wind.

We can try to chase each other to enjoy a brief, blissful moment. Every time our characters touch each others the game pauses for a moment and we have to kiss in real life.

The game itself is eternal like the damnation, but at some point the play is meant to transition into foreplay.

uu

Developer: TR-404

A 2 player competitive game using only two keys on the keyboard (P and Q, one for each player). Pressing both charges a bar, with a border moving away from whichever player keeps their key pressed longest without overheating.

VideoHeroeS

Developer: Santa Ragione

A "tribute to video rentals from the 90s". Play a video clerk and try to match requests to customers, getting tips or losing money depending on the match. The game includes a large number of real (but often obscure) VHS title covers in genres like horror and SF.