Overview
Theatrhythm: Final Fantasy is a 3DS rhythm game from Square-Enix. The game features chibi-style characters and music from throughout the primary Final Fantasy series in gameplay focused around music-themed combat. It was released in North America on July 3, 2012.
Plot
Prologue
Chaos and Cosmos. Two gods who rule over all creation. The space betwixt them is the Rhythm. From here was born the Music Crystal, which fills the world with harmony. Yet the chaotic forces in the universe wax stronger, disrupting this harmony and dimming the light of the Crystal. The only thing which can now restore the radiance of the Crystal is Rhythmia, the musical wavelength filling all space.
Gameplay Basics
Similar in nature to the Ouendan series, the rhythm-based gameplay involves tapping the stylus on the touch-screen in time with the music. On-screen prompts consist of three basic "trigger" types that correspond with a type of action that the player must take.
Touch
When these triggers appear, the player must simply touch the touch screen with the stylus and quickly release.
Slide
Slide triggers appear as circles with arrows inside them. To successfully hit a slide trigger, the player must slide the stylus across the touch screen in the direction indicated.
Hold
Hold triggers appear as two circles connected by a coloured beam. The player must touch the touch screen with the stylus when the first circle is highlighted and hold it until the second circle is highlighted.
Music Types
The music is split into three categories: BMS (Battle Music Stage), FMS (Field Music Stage), and EMS (Event Music Stage).
Battle Stages

In battle stages, the player fights against classic Final Fantasy monsters in a view reminiscent of Final Fantasy I-VI. There are four marker rails; one for each of the player's party members. As markers align with the circles, the player must touch, slide, and hold the stylus to the touch screen in time with the music. Successes result in the party dealing damage to the enemy on screen.
Field Stages
Field stages see the characters explore to the tune of the games' field themes. The triggers move in a single track from left to right. In this mode, the when confronted with a hold trigger, the player must also slide the stylus up and down in order to keep it on the track.
Event Stages
Event stages depict scenes inspired by events tied to the music. As the mark moves around the screen in a choreographed pattern to follow the triggers, the player must touch, slide, and hold the stylus to the screen as the appropriate triggers are highlighted.
These stages feature montages of footage of major events from their respective games. As an example, footage of the ballroom dance between Squall and Rinoa that takes place early in Final Fantasy VIII is set against the song "Waltz for the Moon". These videos can be unlocked for viewing separate from the gameplay.
Challenge Mode
In Challenge Mode, the player may play any Battle, Field, or Event stage separate from the main story. If the player achieves an "A" ranking, an increased difficulty level is unlocked. Similar to the Rock Band series, there is also a "no fail" practice option for Challenge Mode.
Chaos Shrine
In the Chaos Shrine, the player can take on challenging Dark Notes; pairs of Field and Battle songs set to a challenging difficulty level. When the player receives a Dark Note, the songs associated with it are unknown until the player plays it for the first time. Dark Notes can be collected over time and traded over StreetPass.
Characters
The table below is the list of playable characters in the game:
Warrior of Light | Final Fantasy |
Firion | Final Fantasy II |
Onion Knight | Final Fantasy III |
Cecil Harvey | Final Fantasy IV |
Bartz Klauser | Final Fantasy V |
Terra Branford | Final Fantasy VI |
Cloud Strife | Final Fantasy VII |
Squall Leonhart | Final Fantasy VIII |
Zidane Tribal | Final Fantasy IX |
Tidus | Final Fantasy X |
Shantotto | Final Fantasy XI |
Vaan | Final Fantasy XII |
Lightning | Final Fantasy XIII |
Music
The music tracks included in the game, with play type, are:
Final Fantasy | Field type | Battle type | Event type | Special type |
---|---|---|---|---|
Main Theme | X | |||
Gurgo Volcano | X | |||
Battle Scene | X | |||
Chaos Shrine | X | |||
Opening Theme | X | |||
Prelude | X | |||
Ending Theme | X | |||
Cornelia Castle | X |
Final Fantasy II | Field type | Battle type | Event type | Special type |
---|---|---|---|---|
Main Theme | X | |||
Battle Theme 2 | X | |||
Rebel Army Theme | X | |||
Prelude | X | |||
Finale | X |
Final Fantasy III | Field type | Battle type | Event type | Special type |
---|---|---|---|---|
Eternal Wind | X | |||
Battle 2 | X | |||
Elia, the Maiden of Water | X | |||
Prelude | X | |||
Ending Theme | X | |||
Return of the Warrior | X |
Final Fantasy IV | Field type | Battle type | Event type | Special type |
---|---|---|---|---|
Main Theme of Final Fantasy IV | X | |||
Giant's Dungeon | X | |||
Battle with the Four Friends | X | |||
Battle 1 | X | |||
Theme of Love | X | |||
Prelude | X | |||
Ending Theme | X |
Final Fantasy V | Field type | Battle type | Event type | Special type |
---|---|---|---|---|
Four Hearts | X | |||
Mambo De Chocobo | X | |||
Battle at the Big Bridge | X | |||
My Home, Sweet Home | X | |||
Main Theme of Final Fantasy V | X | |||
The New Origin | X |
Final Fantasy VI | Field type | Battle type | Event type | Special type |
---|---|---|---|---|
Terra's Theme | X | |||
Searching for Friends | X | |||
Decisive Battle | X | |||
The Fierce Battle | X | |||
Dancing Mad | X | |||
Celes's Theme | X | |||
Omen | X | |||
Ending Theme | X |
Final Fantasy VII | Field type | Battle type | Event type | Special type |
---|---|---|---|---|
Main Theme of Final Fantasy VII | X | |||
Judgement Day | X | |||
One-Winged Angel | X | |||
J-E-N-O-V-A | X | |||
Those Who Fight | X | |||
Aerith's Theme | X | |||
Prelude | X | |||
Staff Roll | X |
Final Fantasy VIII | Field typ | Battle type | Event type | Special type |
---|---|---|---|---|
Blue Fields | X | |||
The Man with the Machine Gun | X | |||
Waltz for the Moon | X | |||
Overture | X | |||
Eyes On Me | X |
Final Fantasy IX | Field type | Battle type | Event type | Special type |
---|---|---|---|---|
Over the Hills | X | |||
Something to Protect | X | |||
Battle 1 | X | |||
Beyond the Door | X | |||
The Place I'll Return to Someday | X | |||
Melodies of Life | X |
Final Fantasy X | Field type | Battle type | Event type | Special type |
---|---|---|---|---|
Mi'ihen Highroad | X | |||
Seymour Battle | X | |||
Suteki Da Ne (Isn't it Wonderful?) | X | |||
To Zanarkand | X | |||
Suteki Da Ne: Orchestral Version | X |
Final Fantasy XI | Field type | Battle type | Event type | Special type |
---|---|---|---|---|
Ronafaure | X | |||
Awakening | X | |||
Final Fantasy XI Opening Theme | X | |||
Vana'del March | X | |||
Vana'diel March #2 | X |
Final Fantasy XII | Field type | Battle type | Event type | Special type |
---|---|---|---|---|
Giza Plains | X | |||
Clash of Swords | X | |||
Theme of the Empire | X | |||
Final Fantasy Theme - Final Fantasy XII Version | X | |||
Ending Movie | X |
Final Fantasy XIII | Field type | Battle type | Event type | Special type |
---|---|---|---|---|
Sunleth Waterscape | X | |||
Saber's Edge | X | |||
Blinded by Light | X | |||
Defiers of Fate | X | |||
Final Fantasy XIII - The Promise | X | |||
Ending Credits | X |
DLC
In addition to the songs included with the game, Square Enix is releasing additional tracks as DLC. Each track is available for $0.99. All DLC tracks feature Normal, Expert, and Ultimate difficulty variants and are either Field or Battle stages. The first batch of DLC songs available for Europe and North America included:
Song | Game |
---|---|
Battle Theme 1 | Final Fantasy II |
The Final Battle | Final Fantasy IV |
Fighters of the Crystal | Final Fantasy XI |
Fighting Fate | Final Fantasy XIII |
In Search of Light | Final Fantasy V |
Cosmo Canyon | Final Fantasy VII |
Ride On | Final Fantasy VIII |
A Fleeting Dream | Final Fantasy X |
July 12th DLC Update:
Song | Game |
---|---|
Battle | Final Fantasy VI |
Sarutabaruta | Final Fantasy XI |
Desperate Struggle | Final Fantasy XIII |
Somnus | Final Fantasy Versus XIII |
July 19th DLC Update:
Song | Game |
---|---|
Battle 1 | Final Fantasy III |
Fight On! | Final Fantasy VII |
Battle Theme | Final Fantasy XI |
Etro's Champion | Final Fantasy XIII-2 |
July 26th DLC Update:
Song | Game |
---|---|
Crystal Cave | Final Fantasy III |
The Sanctuary of Zi'Tah | Final Fantasy XI |
A Contest of Aeons | Final Fantasy X |
The Archlyte Steppe | Final Fantasy XIII |
August 3rd DLC Update:
Song | Game |
---|---|
Sunken Shrine | Final Fantasy I |
Movement in Green | Final Fantasy X |
Fight On! | Final Fantasy VII |
Battle Theme | Final Fantasy X |
August 10th DLC Update:
Song | Game |
---|---|
Battle Theme | Final Fantasy XI |
March of the Dreadnoughts | Final Fantasy XIII |
Battle 2 | Final Fantasy IV |
Esper Battle | Final Fantasy XII |
Pack-in Extras
First-run copies of Theatrhythm included a special stylus and a sheet of stickers featuring the primary Final Fantasy characters in the Theatrhythm art style. The stylus end features a display that can be decorated with a sticker from the sheet.