Overview
Each game or round consists of one dungeon floor, randomly created, that you must navigate through, gaining levels until you can defeat the boss. As you move more of the dungeon is revealed, allowing you to find hidden treasure or power ups. Once you have defeated the boss, a score screen is shown and any game rewards are given to you. These rewards include new game modes, classes, or races. There is only a single floor to each dungeon, and no persistent characters from dungeon to dungeon. Long term progression in the game comes in the form of collecting gold and unlocking new game elements, which can open up new strategies.
Although the game is heavily informed by roguelike design, each level is akin to a tactical puzzle game. The primary way for the player to regain health and mana is by exploring squares; if one uses up this resource recklessly, it is easily possible to lock oneself out of being able to defeat the level's boss. More difficult levels often require more complex strategies, such as targeting monsters of much higher level than the player, or carefully timing a level up to take best advantage of the free health and mana restoration associated with it.
Versions
After the initial freeware release of the alpha version in 2010, QFC Design turned their efforts toward an enhanced, full version of the game, which they have rewritten in the Unity Engine. The full version was commercially released in 2013 on PC, Mac, and Linux with iOS and Android ports following.
The full version features enhanced graphics and expanded gameplay. It uses a world map with multiple dungeons, and each of these dungeons contain distinguishing features, such as different level layouts and different selections of monsters. This provides a much expanded selection compared to the level types available in the alpha. The player undertakes a series of quests to unlock new dungeons, as well as items, classes, races, altars and other features. Dungeons may now include sub-dungeons, branches that often contain rewards or puzzles. A "preparation" system was introduced in the beta, which allows the player to spend gold in exchange for certain advantages at the start of a dungeon run. The preparation system includes item banks, which allow the player to store items they have found and reuse them in later dungeons.
Due to extensive rebalancing, some gameplay elements including class abilities and gods now operate quite differently in the full version, compared to their counterparts in the freeware version.
Availability
The alpha version of the game is freeware and is currently available for download at
The full version of the game is now available for purchase on Steam and on the the creator's website. The game retails for $14.99 and was officially released on November 7th 2013.
Races
Name | Description | Unlocked at... |
---|---|---|
Human | +10% Damage Bonus | Start of game |
Elf | +2 Maximum Mana | Start of game |
Dwarf | +1 Max Health per level* | Start of game |
Halfling | +1 Healing Potion | Start of game |
Gnome | +1 Mana Potion | Start of game |
Goblin | +10 gold | Defeating the Crypt dungeon with any race |
Orc | +5 experience | Defeating the Library dungeon with any race |
Classes
Glyphs
Name | Mana Cost | Description |
---|---|---|
APHEELSIK | 5 | Inflicts poison status on a monster, preventing it from regenerating HP while you explore. The effect will wear off if attack anything. The Undead are immune to this glyph
|
BLUDTUPOWA | 0 | Switches health regeneration for mana regeneration on one undiscovered tile
|
BURNDAYRAZ | 6 | Throws a fireball at a monster, causing 4 points of damage per each of the player's levels |
BYSSEPS | 2 | Player gets an additional 30% damage bonus during the next physical attack |
CYDSTEPP | 10 | Rather than dying, the player will be protected from the next fatal blow and will be reduced to 1 HP instead
|
ENDISWAL | 8 | Destroys a section of wall |
GETINDARE | 3 | First strike status is enabled in the next physical attack |
HALPMEH | 3 | Restores 3 HP per player level and cures any poison status
|
IMAWAL | 5 | Transforms a monster into a section of wall. It will not grant the player with any XP points, nor will it trigger any kind of reward/punishment from deities, however |
LIMMISI | 3 | Fully reveals 3 random unexplored tiles, awarding the player the usual HP and/or MP bonus for revealing a new tile |
PISORF | 10 | Teleports a monster to any random empty tile in the map |
WEYTWUT | 6 | Teleports the player to any random empty tile in the map |
WONAFYT | 6 | Teleports a random monster of the same level as the player's to any random empty tile next to the player's character |
Enemies
Name | Attack | Health | Abilities | Boss Name |
---|---|---|---|---|
Animated Armour | 160% | Always 1 |
| --- |
Bandit | 70% | 80% |
| Nine Toes |
Dragonspawn | 100% | 125% |
| Matron of Flame |
Goat | 100% | 75% |
| Gharbad the- whoah! |
Goblin | 120% | 100% |
| Lord Gobb |
Golem | 100% | 100% |
| The Iron Man |
Goo blob | 100% | 100% |
| Tower of goo |
Gorgon | 100% | 70% |
| Medusa |
Imp | 100% | 80% |
| --- |
Meat man | 65% | 200% |
| Super Meat Man |
Naga | 100% | 100% |
| --- |
Serpent | 100% | 100% |
| Jormungandr |
Vampire | 100% | 100% |
| --- |
Warlock | 135% | 100% |
| Aequitas |
Wraith | 100% | 75% |
| Tormented One |
Zombie | 100% | 150% |
| Frank the zombie |
Stores & Store Items
Stores are placed randomly at the beginning of each dungeon and are revealed whenever you uncover the tile next to it.
At the early stages of the game, only Items from ranks 1 to 5 will be available to purchase in any shop. From then on, for each of the tiers 1 to 3 character classes that the player completes the game with, the Item Rank limit will increase by 2. Finally, for every class that completes the Library Challenge, the Item Rank limit will increase by 1.
Rank | Name | Gold Cost * | Effect |
---|---|---|---|
1 | Pendant of health | 25 |
|
2 | Pendant of mana | 20 |
|
3 | Fine sword | 25 |
|
4 | Health potion | 12 |
|
5 | Mana potion | 12 |
|
6 | Bloody sigil | 10 |
|
7 | Viper ward | 25 |
|
8 | Soul orb | 30 |
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9 | Troll heart | 10 |
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10 | Tower shield | 35 |
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11 | Mage helm | 32 |
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12 | Scouting orb | 21 |
|
13 | Blue bead | 22 |
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14 | Stone of seekers | 26 |
|
15 | Spoon | 1 |
|
16 | Stone sigil | 45 |
|
17 | Badge of courage | 20 |
|
18 | Talisman of rebirth | 52 |
|
19 | Sign of the spirits | 62 |
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20 | Bonebreaker | 29 |
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21 | Stone heart | 31 |
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22 | Fire heart | 38 |
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23 | Platemail | 50 |
|
24 | Mage plate | 45 |
|
25 | Venom blade | 55 |
|
26 | Flaming sword | 35 |
|
27 | Dancing sword | 44 |
|
28 | Zombie Dog | 1 |
|
29 | Dwarven gauntlets | 60 |
|
30 | Elven boots | 65 |
|
31 | Keg o' health | 55 |
|
32 | Keg o' magic | 55 |
|
33 | WEYTWUT glyph | 50 |
|
34 | HALPMEH glyph | 50 |
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35 | BLUDTUPOWA glyph | 50 |
|
36 | Crystal ball | 50 |
|
37 | Agnostic's collar | 10 |
|
38 | Vampiric sword | 65 |
|
39 | Spiked flail | 80 |
|
40 | Alchemist's scroll | 72 |
|
41 | Ring of the battlemage | 90 |
|
42 | Wicked guitar | 70 |
|
43 | Berserker's blade | 120 |
|
44 | Magician's moonstrike | 120 |
|
45 | Terror slice | 120 |
|
46 | Amulet of Yendor | 115 |
|
47 | Orb of Zot | 120 |
|
Note
: keep in mind that the Tinker class gets a 20% discount on store prices.
Achievements
- Monster Masher
- Kill an enemy one level above you (any standard dungeon)
- Recycler
- Get 6 full conversions in one dungeon run
- Goliath Gutter
- Kill an enemy three levels above you
- One Weird Trick
- Petrify an enemy, then earn more than double its experience value on your next kill
- Popcorn Bowl
- Earn extra experience from five enemies in a standard dungeon run while they're slowed
- Waste Not, Want Not
- Waste fewer than 50 tiles of regeneration to win a standard dungeon run
- Sponsor
- Upgrade any hero guild to level 3
- Level Cannon
- Gain a level in the middle of a fight to defeat a regular level 10 boss
- Irresistible
- Break completely through an enemy's physical or magical resistance
- Apostate
- Spend piety on two different gods in one dungeon
- Difficult Decisions
- Replace a locker item when all guild slots are full
- Archmage
- Reach 25 maximum mana
- Punchomancer
- Destroy ten walls with PISORF in one standard dungeon run
- Titan Toppler
- Kill an enemy five levels above you
- RoboCop
- Have Might, Death Protection and Stone Skin active at the same time (from glyphs or other sources)
- Cauterise The Wound
- Block 1000 points of regeneration with burning or poison
- Tank
- Reach 200 maximum health
- Colossus Crusher
- Kill an enemy seven levels above you
- Supreme Slayer
- Kill an enemy nine levels above you
- Look Ma, No Hands
- Hidden
- One-Inch Punch
- Reach 150 total damage
- Thank You!
- Hidden
- No Returns Policy
- Immediately convert ten items bought from standard dungeon shop
- Sim City
- Fully upgrade your Kingdom
- Hero Literate
- Complete all bronze challenges
- How Did They Even ...
- Hidden
- You Suck
- Hidden
- Thousand Pound Stare
- Hidden
- Polytheist
- Spend piety on four different gods in one dungeon
- Boy Scout
- Spend at least 300 gold on preparations for a single dungeon run
- Theologian
- Discover all god likes and dislikes
- Typhoid Mary
- Use five different poison cure methods in a single dungeon run
- Dungeoneer
- Complete all silver challenges
- Guildmaster
- Complete all gold challenges
- Masochist
- Spend 100 hours in the dungeons
Soundtrack

The full retail version of Desktop Dungeons features a fullly developed soundtrack written by Danny Baranowsky and Gran Kirkhope. The Desktop Dungeons Original Soundtrack features 25 original tracks and is available for preview and purchase on Bandcamp for $9.99.
TRACK LIST:
1. | Danny Baranowsky - Desktop Destiny |
2. | Danny Baranowsky - To T'Oriel We Go |
3. | Grant Kirkhope - Go At Thy Fate |
4. | Danny Baranowsky, Grant Kirkhope - You've Got Palisades! |
5. | Danny Baranowsky, Grant Kirkhope - Golden Sacks |
6. | Danny Baranowsky, Grant Kirkhope - Whaaarrgarrrbl |
7. | Grant Kirkhope - Pymmm's Grotto |
8. | Danny Baranowsky - Boggy Bottom |
9. | Danny Baranowsky, Grant Kirkhope - Goats N' Goblins |
10. | Danny Baranowsky - A Kingdom's Lament |
11. | Danny Baranowsky - Troll In A Minor |
12. | Grant Kirkhope - Dragoneye |
13. | Danny Baranowsky - Dunes Of Damnation |
14. | Danny Baranowsky - Words Of Calling |
15. | Danny Baranowsky - Times New Evil |
16. | Grant Kirkhope - The Namtar Giveth |
17. | Grant Kirkhope - Reptilian Rhapsody |
18. | Danny Baranowsky - Priests in the East |
19. | Grant Kirkhope - The Dragon With The Girl Tattoo |
20. | Grant Kirkhope - Nagarena |
21. | Grant Kirkhope - Oasis Denied |
22. | Grant Kirkhope - Desktop Done |
23. | Danny Baranowsky, Grant Kirkhope - Corrosive Circumstances |
24. | Grant Kirkhope - The Namtar Taketh Away |
25. | Danny Baranowsky - The Gauntlet Drops |
Awards
Desktop Dungeons won the "Excellence in Design" award at the 2011 Independent Games Festival.