Overview
Released in 1995, Mega Man for the Game Gear was published by U.S. Gold, Ltd. and developed by Capcom. The game is based largely on Mega Man 4 and Mega Man 5, although it borrows aspects from other games in the franchise such as Mega Man 2. A few notable differences from other Mega Man games include the fact that there is one Robot Master who does not have a weakness (Wave Man, whose weakness is Charge Man's Charge Kick, which does not appear in this game). Additionally, the small screen size of the Game Gear increases the game's difficulty and also causes an increase in vertical scrolling; an effect that was noted by some critics.
The plot of Mega Man is borrowed from Mega Man 4, although the player never fights Dr. Cossack. Rather, the player goes through Wave Man and Toad Man's stages respectively, also fighting the two bosses. After going through those stages, the player goes through Dr. Wily's castle; a single stage which is identical to Quick Man's stage from Mega Man 2.
Robot Masters
Bright Man
- Model No.: DWN-025
- Weapon: Flash Stopper
- Weakness: Star Crash
Napalm Man
- Model No.: DWN-039
- Weapon: Napalm Bomb
- Weakness: Flash Stopper
Star Man
- Model No.: DWN-037
- Weapon: Star Crash
- Weakness: Power Stone
Stone Man
- Model No.: DWN-035
- Weapon: Power Stone
- Weakness: Napalm Bomb
Wave Man
(One of two bosses in Dr. Cossack's fortress)
- Model No.: DWN-034
- Weapon: Water Wave
- Weakness: None
Toad Man
(One of two bosses in Dr. Cossack's fortress)
- Model No.: DWN-026
- Weapon: Rain Flush
- Weakness: Water Wave