Overview
Battlefield 3 is the successor to DICE's award-winning Battlefield 2. Like its predecessor, Battlefield 3 is a modern military first person shooter published by Electronic Arts, that features large scale vehicular military combat with land, sea, and air vehicles. The game has a single player campaign, a separate co-op campaign, and an extensive multiplayer component. Battlefield 3 was released on PC for Origin exclusively, not on Steam due to the service "restricting" their ability to "directly support" players.
Adding up all the DLC for the game, the multiplayer component features 29 maps with 12 different game modes to play.
Development
Battlefield 3 was confirmed to be in development by EA's chief operating officer, John Pleasants, at a Stock meeting in June, 2009.
"I have had the luxury of looking at Battlefield 3 over at DICE in Sweden and was highly impressed by the way the team is working on the product. Of course, that's not [coming out] in the fiscal year, but that is a product that is looking very good."
Battlefield 3 was officially teased on February 4th, 2011. A 30-second teaser trailer was included, as well as some basic details regarding the highly anticipated sequel. In addition, Game Informer ran an exclusive Battlefield 3 preview in its March issue. It has been stated that the PC is the "lead platform" for development; with multiplayer matches featuring up to 64-players on PC, and 24 players on the PS3 & Xbox 360.
The game was in development using the new in-house engine Frostbite 2.0 for three years. According to senior multiplayer designer Alan Kertz, the design direction, gameplay balance, and choices for Battlefield 3 were very similar to those of Battlefield 2142; a result of the senior designers' experience working primarily on that title. This is the first non- EA Sports game to utilize the ANT animation system for the character models.

According to DICE, it took them several years to create Battlefield 3 simply because they didn't have the technology and assets to create the game they wanted to create; therefore they have worked on the Frostbite 2 engine from scratch for years, experimenting with their technology in the spin-off series Bad Company (using Frostbite versions 1.0 and 1.5), until they reached the level of technology needed to create Battlefield 3.
During E3 2011, Battlefield 3 received 80 nominations for different awards, with 47 wins, including the Game Critics Awards for "Best Action Game" and "Best Multiplayer."
Single Player
Set in 2014, U.S. coalition troops are engaged by the opposition force known as the People's Liberation and Resistance (PLR) as they patrol the Iran/ Iraq border to maintain security to the area. The storyline is revealed through a series of flashbacks as Marine Staff Sergeant Henry "Black" Blackburn races to prevent an attack on New York City by the PLR.
As Blackburn recalls key events leading up to the attack, the player will take control of several characters in a variety of missions across land, sea and air in many locations around the world, including Paris, New York, Rome and Tehran, which will empower the game's theme of an all-out war and a worldwide conflict. The playable soldier characters will be from various world factions, mainly Marine SSgt Henry Blackburn (1st Recon), as well as Corporal Jonathan "Jono" Miller (1st Marine Tank Battalion) and RU Special Forces operator Dmitri "Dima" Mayakovsky among others.
Singleplayer levels
Level | Description |
---|---|
Semper Fidelis | |
Operation Swordbreaker | Operation Swordbreaker takes place during the Global War of 2014, US Marines undergo "pacification" operations in the Iran-Iraq region and try to restore stability to the region. Arriving at Sulaymaniyah to locate a missing unit, players must face the PLR and take on the countries most devastating asset. |
Uprising | Operation Uprising has players replay the area previously covered in Operation Swordbreaker. Sulaymaniyah has been devastated by an earthquake and the PLR have decided to use this event to push deep in to the area and take up temporary holds. |
Going Hunting | Operation Gone Hunting places players in the role of Lieutenant Coleby Hawkins a gunner pilot in an F/A-18F Shark. After the events in Sulaymaniyah, the US has sent 50,000 marines to Iran and is launching air raids on high value PLR targets. Players are after PLR top dog Faruh Al-Bashir, launching an airstrike on Mehrabad International Airport. |
Operation Guillotine | Operation Guillotine takes place at night, with the player assaulting from the surrounding hills and making their way into the inner city of Tehran. |
Comrades | Playing as Dmitri Makayovsky, or 'Dima' as he is known, a specialist Russian team attacks the stock exchange to prevent a nuclear attack being carried out by Solomon's forces. |
Thunder Run | |
Fear No Evil | |
Night Shift | |
Rock And A Hard Place | |
Kaffarov | Kaffarov is the final mission of Blackburn's military career, and takes place during an assault upon the mysterious arms dealer's house. Kaffarov has funded and supplied the PLR. This is also the mission in which Dima and Blackburn meet each other face-to-face. |
The Great Destroyer | Playing as Blackburn, the game prologue is finally explained. Solomon is aboard a train, intending to deliver an explosive payload in the city of New York. The continuation of this mission is also seen, and it provides the finale for the overall story. |
Co-op Mode

Battlefield 3 features a co-operative mode campaign.
The co-op campaign consists of 6 long missions, featuring a full range of Battlefield gameplay, including land and air vehicle missions as well as tight urban warfare. The missions are separate from the single player campaign but will tie in to its story. This mode supports 2 players only, unlike Bad Company 2's co-op "Onslaught" which featured up to 4.
Co-op Missions
Mission | Description |
---|---|
Operation Exodus | A number of high valued POWs are being detained at a US camp. A recent earthquake has weakened the camp's defensive perimeter and made it vulnerable to PLR attacks. An evacuate order of camp has been given. Players and a handful of marines are assigned to defend the camp until all personnel have pulled out. |
Fire From The Sky | An American convoy escorting a general privy to classified intel has been ambushed on their way back to base. The general is being held captive in a remote mountain village. Players will be providing close air support for a strike team sent in to rescue him. |
Exfiltration | Thanks to extensive intelligence work, we’ve been able to locate El Zakir. He was not expected to give himself up, but when local agents located and captured his immediate family, he agreed to negotiate his surrender. El Zakir is awaiting extraction in an apartment complex in the outskirts of Baghdad. Players need to secure him and bring him back to the Green Zone. |
Hit and Run | The company El Zakir referenced is Levin Cooperative. It’s located in central Paris. Players need to go in and retrieve everything they can from their offices. A private security team has been alerted and players need to secure and extract whatever evidence there may be. |
Drop 'Em Like Liquid | A hostage situation has developed in Paris. It’s confirmed that Abu Muhammad is on site orchestrating the operation. French police have requested our help. Players need to provide sniper support, free the hostages, and neutralize Abu Muhammad. |
The Eleventh Hour | The attack has started. We’re confident this is the main attack referred to by El Zakir. Witnesses claim bomb like devices have been left in the metro and the Paris Stock Exchange. If Abdul Rahman is behind this attack, we expect it to be similar to the one that took place in London several years ago. Players will be assisting the French police to locate and disarm the bombs and neutralize Rahman if the opportunity presents itself. |
There are also seven weapons which can be unlocked for multiplayer kits by earning co-op points (points needed to unlock weapons were significantly reduced following a patch):
Kit | Weapon | Points (after patch) | Points (pre-patch) |
---|---|---|---|
Assault | KH2002 | 17,000 | 126,000 |
Assault | G3A3 | 160,000 | 441,000 |
Engineer | SG553 | 120,000 | 378,000 |
Recon | M39 EMR | 58,000 | 252,000 |
ALL | 93R | 86,000 | 315,000 |
ALL | MP7 | 34,000 | 189,000 |
ALL | MP412 REX | 5,000 | 63,000 |
Multiplayer

Battlefield 3 features the franchise's trademark all-out-war vehicular warfare multiplayer experience that the series is known for. The game features a similar persistent multiplayer model seen in recent Battlefield games, while bringing back the overall essence and gameplay aspects of the older games of the franchise. The multiplayer's persistence system consists of gaining experience points by killing enemies, performing supporting actions for the team and accomplishing objectives. As the player gains more XP, they go up in rank (top rank is 145), earn ribbons and medals that award them for specific actions on the battlefield, as well as unlocking better weaponry for the various kits and unlocking several weapon attachments, player gadgets/tools, performance-enhancing perks and vehicle specializations.
The multiplayer component features 9 maps on the disc, and five different game modes for each map (with different pacing, objectives and player count for each mode). DLC adds even more maps and game modes.
Health regeneration has been significantly tweaked. In Battlefield 3, where after taking damage, health regeneration is delayed for up to 20 seconds before it kicks in, and it takes a good while before reaching 100%. Furthermore, when the player is under enemy suppression, health regeneration is paused. The ability to go prone also makes a return, but is balanced by making the action a slow process, and also slowing the movement in prone position.
DICE's executive producer Patrick Bach stated in an interview that they slowed down the pace of leveling up after the studio underestimated the popularity of Bad Company 2. Unlike BC2, the top ranks become an incentive and carry bonuses.
Game Modes
The game modes from previous Battlefield games return, including classic Conquest and Rush and Squad Deathmatch which were introduced in the Bad Company series, with additional modes and options to choose from. Hardcore Mode returns from Bad Company 2, which is an alternative version to the "normal mode" of regular servers. Any game mode can be toggled to be Hardcore Mode, which removes a lot of the HUD elements and raises bullet damage, and any map can be selected to be infantry-only, with no attack vehicles (transport vehicles will still spawn in):
- Conquest (Maximum of 32 players on PC, 24 on consoles) - The classic Battlefield game mode in which two teams scramble to maintain control of flags scattered around parts of the map. Killing enemies depletes the enemy ticket count, and controlling a majority of the flags on the map causes the enemy team to bleed tickets over time. Teams win by depleting the enemy team's ticket count.
- Conquest Large (Maximum of 64 players on PC, 24 on consoles) - Conquest mode with "Large" variants of maps, built with more flags and for more players in mind.
- Rush (Maximum of 32 players on PC, 24 on consoles) - An attack and defend game mode in which one team must defend three sets of two M-COM crates from being destroyed by the attacking team. As each set of M-COM is destroyed, the defending team is pushed further back into the map. Attacks win when all M-COMs are destroyed, and defenders win when the attacking team's ticket amount is depleted.
- Squad Rush (8 players) - A variant of Rush in which there is only one M-COM crate per map phase, and significantly less tickets, encouraging more careful gameplay and shots that count.
- Team Deathmatch (Maximum of 32 players on PC, 24 on consoles) - Standard deathmatch mode in which two teams fight to reach a specified kill count.
- Squad Deathmatch (Maximum of 16 players across all platforms) - Up to four teams of four go against each other to see who can reach the maximum kill count first. An Infantry Fighting Vehicle will spawn at random intervals during the match to shake up the battle.
Classes
Battlefield 3 has four player classes (kits) to choose from in the multiplayer, which are similar to those found in Battlefield 2142. Each class gets its own exclusive special equipment and gear, which consist of the Commander mode's assets from Battlefield 2 (i.e. UAV, artillery), in addition to brand new equipment to the franchise.

- Assault - The normal Battlefield assault class (carrying assault rifles) has been combined with the medic class and is able to heal & revive teammates with medic kits & defibrillators. Should the player choose to play as assault, they can replace the med-pack with an underslung grenade launcher on their assault rifle. According to senior multiplayer designer Lars Gustavsson,
"The reason for this class fusion is because the assault class serves at the frontlines, so it only makes sense to give those frontline players the ability to revive downed teammates".
- Engineer - This class carries carbines & anti-vehicle rocket launchers. They are able to repair vehicles with a repair torch, or can remotely arm and disarm MCOMs with a Explosive Ordinance Disposal robot (EOD bot). Anti-tank mines can replace the repair torch.
- Support - This class carries light machine guns (LMG), and has the ability to mount their LMG using the bipod on the front of the gun for better accuracy. They have the ability to throw out ammo packs to resupply teammates, and also have access to explosives such as C4, Claymores, and mortars. An effective support player can help drive the Assault players forward with more ammunition and mortar fire to suppress the enemy.
- Recon - This class is equipped with long range sniper rifles, in addition to other reconnaissance equipment such as motion sensors and Micro Air Vehicles (MAV). Rifle sway has been added to the game, forcing snipers to actively hold their breath before taking a shot for the best accuracy, and can be augmented with bipods. Quick scoping will be much more inaccurate. An addition to this class is a radio beacon that the player can drop and acts as an additional spawn point for their squadmates to use. In order to counter snipers who lay down in the grass (prone position), a new feature has been added where if the player lays in the grass for too long, a glint will appear on their sniper rifle scope (sun reflection), giving away their position. This forces them to not camp but rather stay on the move.
Squads
Though DICE decided to remove the chain of command from the game's multiplayer (used in Battlefield 2- A commander and squad leaders), in order to achieve their new design philosophy "Lowering the threshold, making the game easy to play, hard to master", the squad leader position has returned to the game. Every squad consists of four players max (as seen in Bad Company 2), one of whom is the squad leader (the person who created the squad). All squad members can spawn on each other. The squad leader has a star by his name and over his head in-game, indicating that he's a squad leader. Squad leaders are able to set attack/defend orders on objectives which give bonus points to squad members who follow these orders.
Dog Tags

Dog Tags return in BF3, though their usage has changed slightly. The tags are collectable by stabbing another player, but can be customized with a variety of different pieces of information, such as a player's total number of kills with assault rifles and so on. Some collectables are also limited in their availability, due to pre-order offers or other promotional items. Certain tags were limited only to certain retailers, such as Amazon, and some tags are given only to those who have registered on the Battlefield Veteran program and verified they have played previous games in the series.
New Additions
Suppressive Fire
Battlefield 3 features a new multiplayer combat mechanic called Suppressive Fire. When someone takes heavy fire, their vision will become blurred and their accuracy will decrease. A single shot from a sniper rifle will instantly suppress an enemy as it whizzes by their head due to its size and power.
Using Suppressive Fire, players can earn "Suppression Assists" worth 50 points which are gained when an enemy they suppressed is killed by a teammate. LMGs are particularly effective at earning Suppression Assists due to their firepower.
Bipods
Another new mechanic in Battlefield 3 is the ability to use bipods on weapons. This provides added stability for the gun, decreasing kick and recoil, and increasing accuracy. Deploying a sniper rifle on a bipod eliminates scope sway. Bipods can be deployed anywhere while the player is prone or when in front of certain objects, such as a window sill or cement barricade. The Bipod is available for all weapons except for PDWs and shotguns.
Battlelog
The game launched with a social networking website called Battlelog, which will serve as the game's only menu and server browser, featuring extensive stat tracking, instant messaging, and an activity feed. Everything players do on the battlefield is shared on their wall amongst friends. Like most current social network apps; players can "like", comment, and post messages.
Game Servers
Much like past Battlefield titles, Battlefield 3 has strong dedicated server support, where anyone can rent and operate their own server. According to KM Troedsson, Battlefield 3 did not ship with LAN support for security reasons.
Battlefield 3 supports both ranked and unranked servers. Renting a ranked server gives players the restricted freedom to set the game map/mode etc. since Ranked servers will track player progression EAs master servers (much like in past Battlefield games). Whereas renting an unranked server gives the owners/administrators a lot more freedom to do as they will with their servers, allowing them to select specific things such as which weapons are available to players etc. The unranked server option is suited for tournaments because everyone has a level playing field (no ranks/unlocks). Players cannot rank up or unlock new weapons on unranked servers.
According to DICE's Mikael Kalms, renting servers is not be available in every country in the world, because the servers will be provided by select Ranked Server Providers (RSPs) around the world. Since Battlefield 3 requires more processor power per player than Bad Company 2, the pricing for server rental is higher for Battlefield 3. Unlike Battlefield 2, players aren't able to create their own servers running on their own machines.
Battlefield Premium

As of early June 2012, Battlefield Premium has become available for purchase for all owners of Battlefield 3. For a single one-time fee, players gain access to all of the existing and scheduled-to-launch DLC expansions with a 2 week early access period. In addition, Premium members gain access to exclusive cosmetic in-game items such as unique dogtags, gun and soldier camouflages, and a new type of knife. DICE also announced additional perks for Premium players, such as exclusive strategy guides, videos and Battlefield-themed events such as Double XP Weekends.
Multiplayer Maps
Battlefield 3 launched with 9 multiplayer maps, taken from settings in the single player campaign, which are set in France and Iran. All of the game modes are playable on all of the maps.
Map Name | Description | Image |
---|---|---|
Operation Métro | Operation Metro is set in downtown Paris. The battlefields range from spacious parks to the Paris metro station, finally moving up to the streets of Paris. | ![]() |
Seine Crossing | Seine Crossing is a fairly large map with open roads and tight spaces in between buildings. | ![]() |
Caspian Border | Caspian Border is a large map littered with plains, hills, and small towns. This map features all the vehicles in Battlefield 3. Caspian Border appeared in the PC beta of the game but was not available on the PlayStation 3 or Xbox 360 version at the time. The map is presumably set in Iran, with four points to capture in Conquest. | ![]() |
Operation Firestorm | Operation Firestorm is a large map taking place at an oil refinery. Fairly open spaces allow for tank battles with warehouses providing cover for infantry. | ![]() |
Grand Bazaar | Grand Bazaar is set in one city block of an Iranian city. Periphery roads allow for infantry fight vehicles and jeeps to traverse. The middle of the map consists of narrow alleyways creating choke points. | ![]() |
Tehran Highway | Tehran Highway is the only night map in the core game, taking place along a stretch of the highway in the Iranian capital of Tehran. The map focuses on blending infantry and vehicular combat. The map is well known due to the relatively easy nature of 'spawn trapping' in Conquest, since the linearity of points A and C to their initial spawns make player movements highly predictable. | ![]() |
Kharg Island | Kharg Island takes place in and around a seaport. Being a vehicular-based map, tanks and air support will make many appearances. Infantry can take refuge in the few buildings or behind many shipping containers around the objectives. | ![]() |
Damavand Peak | Damavand Peak takes place in and around a mining operation near an Iranian mountain range. The conquest map is centred around the narrow tunnel creating a choke point. The rush map has one team pushing down the mountain towards the mining area and the tunnel from the conquest map. | ![]() |
Noshahr Canals | Noshahr Canal begins with the American team on an aircraft carrier, and the Russian team at a gas station during Conquest. Each area of the map is varied in its design, with the teams having to make their way to each of the different points using a variety of vehicles. Jets appear on this map along with the AA gun on the aircraft carrier supposedly only spawning on the PC version of the game. An area of shipping containers makes a shotgun's paradise, with enemies rushing to the next flag becoming prime targets in the urban jungle of the crates. | ![]() |
Weapons, Items, and Customization
Weapons
In Battlefield 3, the weapons are divided into 5 groups:
- Class & team exclusive weapons: Weapon exclusivity for the default primary in each class is only fixed until a certain amount of XP is earned using that class. When that amount is earned the other team's initial primary for that class will be available.
- Class-bound weapons: The unlockable primary weapons of each kit can be used for said kit on both teams, and only those.
- Universal weapons: The sidearms in the game, as well as a number of unlockable primary weapons, can be used by any team and any kit.
- DICE Dev weapons: These are weapons using attachments not available to other players
- DLC weapons: These weapons can only be unlocked through purchasing the corresponding DLC for that weapon and completing the assignment associated with that weapon.
Weapon | Class | Team | Description |
---|---|---|---|
M16A3 | Assault | USMC | Default - Primary |
M16A4 | Assault | USMC | Unlockable - Primary |
AK-74M | Assault | RUS | Default - Primary |
G3A3 | Assault | Universal | Unlockable - Primary |
M416 | Assault | Universal | Unlockable - Primary |
AN94 | Assault | Universal | Unlockable- Primary |
KH2002 | Assault | Universal | Unlockable - Primary |
AEK-971 | Assault | Universal | Unlockable - Primary |
F2000 | Assault | Universal | Unlockable - Primary |
M27 IAR | Support | USMC | Default - Primary |
RPK-74M | Support | RUS | Default - Primary |
M249 | Support | Universal | Unlockable - Primary |
M240B | Support | Universal | Unlockable - Primary |
Type 88 | Support | Universal | Unlockable - Primary |
PKP Pecheneg | Support | Universal | Unlockable - Primary |
M60E4 | Support | Universal | Unlockable - Primary |
M4A1 | Engineer | USMC | Default - Primary |
AKS-74u | Engineer | RUS | Default - Primary |
G36C | Engineer | Universal | Unlockable - Primary |
Scar-H | Engineer | Universal | Unlockable - Primary |
A-91 | Engineer | Universal | Unlockable - Primary |
SG553 | Engineer | Universal | Unlockable - Primary |
MK11 MOD 0 | Recon | USMC | Default - Primary |
SVD | Recon | RUS | Default - Primary |
SV98 | Recon | Universal | Unlockable - Primary |
M98B | Recon | Universal | Unlockable - Primary |
M40A5 | Recon | Universal | Unlockable - Primary |
M82A3 - Single-player only | Recon | N/A | N/A |
M39 EMR | Recon | Universal | Unlockable - Primary |
SKS | Recon | Universal | Unlockable - Primary |
M9 (Includes variants with a suppressor or tactical light) | Universal | USMC | Sidearm |
M1911 (Includes variants with a suppressor or tactical light) - Unlocked via EA Gun Club, Battlefield Veteranship or Physical Warfare | Universal | Universal | Sidearm |
.44 Magnum | Universal | Universal | Sidearm |
.44 Scoped | Universal | Universal | Sidearm |
MP412 REX | Universal | Universal | Sidearm |
G18 (Variant is equipped with a suppressor) | Universal | Universal | Sidearm |
93R | Universal | Universal | Sidearm |
G17C (equipped with laser sight, variant adds a suppressor) | Universal | Universal | Sidearm |
MP443 (Includes variants with a suppressor or tactical light) | Universal | RUS | Sidearm |
M1014 | Universal | Universal | Unlockable - Primary |
870MCS | Universal | Universal | Unlockable - Primary |
USAS-12 | Universal | Universal | Unlockable - Primary |
Saiga 20k | Universal | Universal | Unlockable - Primary |
DAO-12 | Universal | Universal | Unlockable - Primary |
MP7 | Universal | Universal | Unlockable - Primary |
AS VAL | Universal | Universal | Unlockable - Primary |
P90 | Universal | Universal | Unlockable - Primary |
UMP .45 | Universal | Universal | Unlockable - Primary |
PP2000 | Universal | Universal | Unlockable - Primary |
Assault | Universal | Unlockable - Primary | |
Assault | Universal | Unlockable - Primary | |
Engineer | Universal | Unlockable - Primary | |
Engineer | Universal | Unlockable - Primary | |
Support | Universal | Unlockable - Primary | |
Support | Universal | Unlockable - Primary | |
Recon | Universal | Unlockable - Primary | |
Recon | Universal | Unlockable - Primary | |
Universal | Universal | Unlockable - Primary | |
Universal | Universal | Unlockable - Primary | |
Assault | Universal | Unlockable - Primary | |
Assault | Universal | Unlockable - Primary | |
ACW-R | Engineer | Universal | Unlockable - Primary |
MTAR-21 | Engineer | Universal | Unlockable - Primary |
L86A2 | Support | Universal | Unlockable - Primary |
LSAT | Support | Universal | Unlockable - Primary |
M417 | Recon | Universal | Unlockable - Primary |
JNG-90 | Recon | Universal | Unlockable - Primary |
SPAS-12 | Universal | Universal | Unlockable - Primary |
M5K | Universal | Universal | Unlockable - Primary |
Aftermath | |||
Crossbow (Also has a scoped variant, can fire standard bolts, scan bolts, explosive bolts, and balanced bolts) | Universal | Universal | Equipment |
End Game | |||
M1911 S-TAC (Previously Dev-Only weapon) | Universal | Universal | Sidearm |
Weapon Accessories
Every primary weapon of every class gets 3 different unlockable add-on slots: Optics, Primary (grip or bipods), Secondary (barrel). After getting a sufficient number of kills with a gun it becomes possible to mount the other team sights upon it. For example, the Russian Kobra Red Dot Sight can be mounted on an American M16A3 rifle and so on.
Attachment | Slot | Initial Team | |
ACOG (4x) | #1 Optics | USMC | |
PKA-S (Holo) | #1 Optics | RUS | |
M145 (3.4x) | #1 Optics | USMC | |
PKS-07 (7x) | #1 Optics | RUS | |
PSO-1 (4x) | #1 Optics | RUS | |
Ballistic (12x) | #1 Optics | Both | |
Reflex (RDS) | #1 Optics | RUS | |
Kobra (RDS) | #1 Optics | RUS | |
Holographic (Holo) | #1 Optics | USMC | |
PK-A (3.4x) | #1 Optics | RUS | |
IRNV (IR 1x) | #1 Optics | Both | |
Rifle Scope (6x) | #1 Optics | USMC | |
Rifle Scope (8x) | #1 Optics | Both | |
Underslung Rail | #2 Primary | Both | |
Foregrip | #2 Primary | Both | |
Bipod | #2 Primary | Both | |
Heavy Barrel | #3 Secondary | Both | |
Target Pointer | #3 Secondary | Both | |
Extended Mag | #3 Secondary | Both | |
Flash Suppressor | #3 Secondary | Both | |
Tactical Light | #3 Secondary | Both | |
Straight Pull Bolt | #3 Secondary | Both | |
Suppressor | #3 Secondary | Both |
Gadgets
Gadgets are the soldier equipment (secondary weapons and/or tools that each class carries)
Class | Gadgets | Description | |
---|---|---|---|
Universal | Combat Knife | Used for either head-on slashing attacks or from-behind stealth takedowns | |
Universal | M67 Hand Grenade | Thrown hand grenade | |
N/A | M18 Smoke Grenade (single-player only) | Thrown smoke grenade | |
Assault | M320 | Underslung grenade launcher | |
Assault | M320 BUCK | Fires buck shot | |
Assault | M320 SMOKE | Fires 40mm smoke grenade | |
Assault | M320 LVG | Fires live grenade | |
Assault | Defibrillator | Used to revive teammates | |
Assault | Medic Kit | Heals teammates standing in radius | |
Support | Ammo Box | Replenishes ammo of teammates in radius | |
Support | C4 Explosive | Remote triggered explosives | |
Support | M18 Claymore | A motion-triggered anti-infantry land mine | |
Support | M224 Mortar | Deployable 60mm mortar cannon, also fires smoke rounds | |
Engineer | SMAW | Free fire anti-tank rocket launcher | |
Engineer | RPG-7V2 | Free fire anti-tank rocket launcher | |
Engineer | FGM-148 Javelin | Lock-on rocket launcher | |
Engineer | FIM-92 Stinger | Lock-on anti-air rocket launcher | |
Engineer | SA-18 IGLA | Lock-on anti-air rocket launcher | |
Engineer | Repair Tool | Tool used to repair friendly vehicles or damage enemy ones | |
Engineer | M15 AT Mine | Anti-tank mine which explodes when ran over by enemy vehicles | |
Engineer | EOD Bot | Remote-controlled robot with a mounted repair tool, can also arm/disarm M-COM stations | |
Recon | T-UGS | Deployable motion sensor | |
Recon | SOFLAM | Laser target designator | |
Recon | Radio Beacon | Deployable squad spawn point | |
Recon | MAV | Remote controlled flying survaillance device |
Player Specialization
Player specializations are performance-enhancing perks a player can equip. Players can equip one specialization at a time (no multiple perks equipped at the same time). Each specialization has a Squad variant unlocked at later ranks in which the effects from the specialization applies to both players and their squad.
Specialization | Description |
---|---|
Sprint (SPRNT) | Increases sprint speed [Unlocked at Rank 2, Squad unlock at Rank 23] |
Extra Ammo (AMMO) | Increases the total amount of spare clips [Unlocked at Rank 5, Squad unlock at Rank 26] |
Flak Vest (FLAK) | Reduces splash damage taken from explosives [Unlocked at Rank 8, Squad unlock at Rank 29] |
Extra Explosives (EXPL) | Increases the total number of explosives carried [Unlocked at Rank 11, Squad unlock at Rank 31] |
Suppression Reduction (COVR) | Reduces the effect of incoming suppression (Cancels against SUPR) [Unlocked at Rank 14, Squad unlock at Rank 33] |
Suppression (SUPR) | Increases the suppressive effect of the player's weapons (Cancels against COVR) [Unlocked at Rank 17, Squad unlock at Rank 35] |
Extra Grenades (FRAG) | Increases the total number of grenades carried [Unlocked at Rank 20, Squad unlock at Rank 37] |
Vehicles

Battlefield 3 features a large variety of usable vehicles, from tanks to buggies and helicopters to jets. Damage to vehicles has changed; this time the point of impact can decide what passenger(s) has been killed. Vehicle health has also been changed; they can now be immobilized with turrets intact.
This new "vehicle disablement" feature delays the explosion of vehicles, allowing passengers to exit the vehicle and have a chance to fight back. When a vehicle is disabled, it catches fire and its speed is dramatically reduced. The vehicle can still be repaired by an Engineer at this point.
Vehicle perks and points are based on the new vehicles classes. Vehicles will have secondary weapon slots, gadget slots, and upgrade slots. The player can use the vehicle specializations to customize the vehicle to their specifications.
Tanks
Vehicle | Faction | Class Type |
---|---|---|
M1 Abrams | U.S. | Main Battle Tank |
T-90 | Russian | Main Battle Tank |
IFV
Vehicle | Faction | Class Type |
---|---|---|
LAV 25 | U.S. | Infantry Fighting Vehicle (IFV) |
BMP-2M | Russian | Infantry Fighting Vehicle (IFV) |
Transport
Vehicle | Faction | Class Type |
---|---|---|
M1114 HMMWV | U.S. | Light Armored Transport |
GAZ-3937 Vodnik | Russian | Light Armored Transport |
Growler ITV | U.S. | Light Utility Transport |
VDV Buggy | Russian | Light Utility Transport |
Mobile Anti-Air
Vehicle | Faction | Class Type |
---|---|---|
LAV-AD | U.S. | Mobile Anti-Air (AA) |
Tunguska 9K22 | Russian | Mobile Anti-Air (AA) |
Helicopters
Helicopters in the game will not have auto-stabilization like those in Bad Company 2 (hover mode that disallows manoeuvres and agile piloting).
Vehicle | Faction | Class Type |
---|---|---|
AH-6J Little Bird | U.S. | Light Observation Helicopter |
Z-11W | Russian | Light Observation Helicopter |
AH-1Z Viper | U.S. | Attack Helicopter |
Mi-28 Havoc | Russian | Attack Helicopter |
UH-1Y Venom | U.S. | Transport/Utility Helicopter |
Ka-60 Kasatka | Russian | Transport/Utility Helicopter |
Jets
Jets have returned to Battlefield 3 after being taken out in the Bad Company series.
Vehicle | Faction | Class Type |
---|---|---|
F/A-18E Super Hornet | U.S. | Fighter Jet |
Su-35BM Flanker-E | Russian | Fighter Jet |
A-10 Thunderbolt | U.S. | Close Air Support |
Su-25TM Frogfoot | Russian | Close Air Support |
Boats
Vehicle | Faction | Class Type |
---|---|---|
Rigid-Hulled Inflatable Boat (RHIB) | Universal | Amphibious Personnel Carrier |
AAV-7A1 AMTRAC | Universal | Amphibious Armored Personnel Carrier |
Vehicle Specializations
The game features 80 unlockable vehicle customizations, where players unlock customizations based on the vehicle class they play. Players can have 3 active vehicle perks.
Scout Helicopters
Name | Description |
---|---|
IR Flares | Launches flares that deter incoming missiles. |
Heat Seekers | Heatseeking missiles that lock onto enemy aircraft. |
Stealth | Passively increases locking times and reduces spotting duration. |
Belt Speed | Decreases time between bursts of the main weapon. |
Proximity Scan | Shows nearby enemies on the minimap. |
Air Radar | Increases minimap size and shows all aircraft. |
Extinguisher | Extinguishes fires, saving the vehicle from destruction/disablement. |
Maintenance | Improves vehicle self repair time. |
Guided Missile | A missile that locks onto land vehicles. |
Below Radar | Hides the aircraft from enemy anti-air and radar when flying at low altitudes. |
Laser Painter | Automatically laser designates targets in line of sight. |
ECM Jammer | Temporarily protects the aircraft from being locked onto. |
Attack Helicopters
Name | Description |
---|---|
IR Flares | Launches flares that deter incoming missiles. |
Heat Seekers | Heatseeking missiles that lock onto enemy aircraft. |
Stealth | Passively increases locking times and reduces spotting duration. |
Belt Speed | Decreases time between bursts of the main weapon. |
Zoom Optics | Adds zoom capability. |
Proximity Scan | Shows nearby enemies on the minimap. |
Air Radar | Increases minimap size and shows all aircraft. |
Guided Missile | A missile that locks onto land vehicles. |
Extinguisher | Extinguishes fires, saving the vehicle from destruction/disablement. |
Maintenance | Improves vehicle self repair time. |
Thermal Optics | Adds thermal view capability. |
Laser Painter | Automatically laser designates targets in line of sight. |
Below Radar | Hides the aircraft from enemy anti-air and radar when flying at low altitudes. |
ECM Jammer | Temporarily protects the aircraft from being locked onto. |
Guided Rocket | Increases accuracy and range of the pilot's missiles. |
TV Missile | Adds a missile which, once fired, must be player controlled. |
Jets
Name | Description |
---|---|
IR Flares | Launches flares that deter incoming missiles. |
Heat Seekers | Heatseeking missiles that lock onto enemy aircraft. |
Stealth | Passively increases locking times and reduces spotting duration. |
Belt Speed | Decreases time between bursts of the main weapon. |
Proximity Scan | Shows nearby enemies on the minimap. |
Rocket Pods | Adds rockets. |
Air Radar | Increases minimap size and shows all aircraft. |
Extinguisher | Extinguishes fires, saving the vehicle from destruction/disablement. |
Below Radar | Hides the aircraft from enemy anti-air and radar when flying at low altitudes. |
Maintenance | Improves vehicle self repair time. |
Guided Missile | A missile that locks onto land vehicles. |
Beam Scanning | Lock on now happens faster when using heatseeker or guided missiles. |
ECM Jammer | Temporarily protects the aircraft from being locked onto. |
Anti-Air
Name | Description |
---|---|
IR Smoke | Launches a smoke screen that removes locks and spots. |
Anti-Air Missile | Adds anti-air missiles. |
Belt Speed | Decreases time between bursts of the main weapon. |
Zoom Optics | Adds zoom capability. |
Proximity Scan | Shows nearby enemies on the minimap. |
Thermal Optics | Adds thermal view capability. |
Air Radar | Increases minimap size and shows all aircraft. |
Maintenance | Improves vehicle self repair time. |
Thermal Camo | Passively increases locking times and reduces spotting duration. |
Reactive Armor | Adds special armor which decreases damage taken once. |
Tanks
Name | Description |
---|---|
IR Smoke | Launches a smoke screen that removes locks and spots. |
Coaxial LMG | Adds a light machine gun. |
Auto-loader | Decreases time between main weapon shots. |
Zoom Optics | Adds zoom capability. |
Maintenance | Improves vehicle self repair time. |
Coaxial HMG | Adds a heavy machine gun. |
Proximity Scan | Shows nearby enemies on the minimap. |
Guided Shell | Tank shells now lock onto targets. |
Thermal Optics | Adds thermal view capability. |
Thermal Camo | Passively increases locking times and reduces spotting duration. |
Canister Shell | Main cannon now fires thousands of pellets rather than one shell. |
Reactive Armor | Adds special armor which decreases damage taken once. |
CITV Station | Adds a 3rd position to the tank which laser designates and proximity scans. |
Infantry Vehicles
Name | Description |
---|---|
IR Smoke | Launches a smoke screen that removes locks and spots. |
ATGM Launcher | Adds guided anti-tank missiles. |
Belt Speed | Decreases time between bursts of the main weapon. |
Coaxial LMG | Adds a light machine gun. |
Thermal Optics | Adds thermal view capability. |
Proximity Scan | Shows nearby enemies on the minimap. |
Zoom Optics | Adds zoom capability. |
Maintenance | Improves vehicle self repair time. |
APFSDS-T Shell | Armor piercing fin-stabilized discarding sabot (with tracer) shell deals direct damage with no explosion. |
Thermal Camo | Passively increases locking times and reduces spotting duration. |
Guided Missile | A missile that locks onto land vehicles. |
Reactive Armor | Adds special armor which decreases damage taken once. |
Player Awards

Real military ranks, ribbons and medals returned from Battlefield 2.
As players progress in the game and unlock new weapons and customization items, they also rank up, receive ribbons rewarding them for the different tasks a soldier performs on the battlefield (both weapon usage/combat performance, and helping/supporting their team with teamwork actions), and also giving prestigious medals to the best achievers.
Ranks
The game features a large amount of military ranks, achieved by players as they progress in the game by gaining XP for teamwork and kills, and unlocking weapons and gadgets.
Insignia | Rank | Unlocks | Points Required | Total Points Required |
---|---|---|---|---|
0 | Recruit | N/A | 0 | 0 |
1 | Private First Class | 870MCS | 1,000 | 1,000 |
2 | Private First Class 1 Star | Sprint Specialization | 7,000 | 8,000 |
3 | Private First Class 2 Star | Woodland Pattern Camouflage | 10,000 | 18,000 |
4 | Private First Class 3 Star | G17C | 11,000 | 29,000 |
5 | Lance Corporal | Ammo Specialization | 12,000 | 41,000 |
6 | Lance Corporal 1 Star | Ranger Camouflage | 13,000 | 54,000 |
7 | Lance Corporal 2 Star | PP-2000 | 13,000 | 67,000 |
8 | Lance Corporal 3 Star | Flak Specialization | 14,000 | 81,000 |
9 | Corporal | Army Green Camouflage | 15,000 | 96,000 |
10 | Corporal 1 Star | M9 Tactical | 15,000 | 111,000 |
11 | Corporal 2 Star | Explosives Specialization | 19,000 | 130,000 |
12 | Corporal 3 Star | Expeditionary Force Camouflage | 20,000 | 150,000 |
13 | Sergeant | MP433 Tactical | 20,000 | 170,000 |
14 | Sergeant 1 Star | Cover Specialization | 20,000 | 190,000 |
15 | Sergeant 2 Star | Paratrooper Camouflage | 30,000 | 220,000 |
16 | Sergeant 3 Star | UMP-45 | 30,000 | 250,000 |
17 | Staff Sergeant | Suppressive Specialization | 30,000 | 280,000 |
18 | Staff Sergeant 1 Star | Navy Blue Camouflage | 30,000 | 310,000 |
19 | Staff Sergeant 2 Star | G17C Suppressed | 30,000 | 340,000 |
20 | Gunnery Sergeant | Frag Specialization | 30,000 | 370,000 |
21 | Gunnery Sergeant 1 Star | Jungle Pattern Camouflage | 30,000 | 400,000 |
22 | Gunnery Sergeant 2 Star | M1014 | 30,000 | 430,000 |
23 | Master Sergeant | Squad Sprint Specialization | 40,000 | 470,000 |
24 | Master Sergeant 1 Star | Desert Khaki Camouflage | 40,000 | 510,000 |
25 | Master Sergeant 2 Star | M9 Suppressed | 40,000 | 550,000 |
26 | First Sergeant | Squad Ammo Specialization | 40,000 | 590,000 |
27 | First Sergeant 1 Star | Urban Pattern Camouflage | 40,000 | 630,000 |
28 | First Sergeant 2 Star | MP-443 Suppressed | 40,000 | 670,000 |
29 | Master Gunnery Sergeant | Squad Flak Specialization | 40,000 | 710,000 |
30 | Master Gunnery Sergeant 1 Star | G18 | 50,000 | 760,000 |
31 | Master Gunnery Sergeant 2 Star | Squad Explosive Specialization | 50,000 | 810,000 |
32 | Sergeant Major | PDW-R | 50,000 | 860,000 |
33 | Sergeant Major 1 Star | Squad Suppressive Specialization | 50,000 | 910,000 |
34 | Sergeant Major 2 Star | SAIGA 12K | 50,000 | 960,000 |
35 | Warrant Officer 1 | Squad Cover Specialization | 50,000 | 1,010,000 |
36 | Chief Warrant Officer 2 | .44 Magnum | 50,000 | 1,060,000 |
37 | Chief Warrant Officer 3 | Squad Frag Specialization | 50,000 | 1,110,000 |
38 | Chief Warrant Officer 4 | DAO-12 | 55,000 | 1,165,000 |
39 | Chief Warrant Officer 5 | Veteran Package Camouflage | 55,000 | 1,220,000 |
40 | Second Lieutenant | P90 | 60,000 | 1,289,000 |
41 | First Lieutenant | G18 Suppressed | 60,000 | 1,340,000 |
42 | Captain | Spec Ops Black Camouflage | 60,000 | 1,400,000 |
43 | Major | USAS-12 | 60,000 | 1,460,000 |
44 | Lt. Colonel | .44 Magnum Scoped | 60,000 | 1,520,000 |
45 | Colonel | AS VAL | 80,000 | 1,600,000 |
Ribbons
Category | Description | |
---|---|---|
Assault Rifle Ribbon | Weapons | Kill 7 Enemies with Assault Rifles in a Round |
Shotgun Ribbon | Weapons | Kill 5 Enemies with Shotguns in a Round |
Sniper Rifle Ribbon | Weapons | Kill 7 Enemies with Sniper Rifles in a Round |
Machine Gun Ribbon | Weapons | Kill 7 Enemies with Light Machine Guns (LMG) in a Round |
Carbine Ribbon | Weapons | Kill 7 Enemies with Carbines in a Round |
Handgun Ribbon | Weapons | Kill 4 Enemies with Handguns in a Round |
Melee Ribbon | Weapons | Kill 4 Melee Kills in a Round |
PDW Ribbon | Weapons | Kill 4 Enemies with Personal Defense Weapons in a Round |
Combat Efficiency Ribbon | Combat | Perform 3 Streak Bonuses in a Round |
Nemesis Ribbon | Combat | Perform 2 Nemesis Kills in a Round |
Avenger Ribbon | Combat | Perform 3 Avenger Kills in a Round |
Marksman Ribbon | Combat | Perform 5 Headshots in a Round |
Disable Vehicle Ribbon | Combat | Disable 4 Enemy Vehicles in a Round |
Air Warfare Ribbon | Combat | Kill 6 Enemies with Air Vehicles in a Round |
Anti Vehicle Ribbon | Combat | Destroy 3 Enemy Vehicles in a Round |
Stationary Emplacement Ribbon | Combat | Kill 3 Enemies with Emplaced Guns |
Ground Warfare Ribbon | Combat | Kill 7 Enemies with Land Vehicles in a Round |
Anti Explosives Ribbon | Combat | Destroy 2 Enemy Explosives in a Round |
Squad Wipe Ribbon | Combat | Perform 2 Squad Wipe Bonuses in a Round |
Resupply Efficiency Ribbon | Supporting Actions | Perform 7 Resupplies in a Round |
Medical Efficiency Ribbon | Supporting Actions | Perform 5 Revives in a Round |
Maintainence Efficiency Ribbon | Supporting Actions | Perform 7 Repairs in a Round |
Transport Warfare Ribbon | Supporting Actions | Kill 5 Enemies with Transport Vehicles in a Round |
Surveillance Efficiency Ribbon | Supporting Actions | Perform 5 UAV Spot Assists |
Suppression Ribbon | Supporting Actions | Perform 3 Suppressions |
Squad Spawn Ribbon | Teamwork | Perform 2 Squad Spawn Bonuses in a Round |
Ace Squad Ribbon | Teamwork | Be part of the Best Squad in a Round |
Savior Ribbon | Teamwork | Perform 2 Savior Kills in a Round |
Flag Defender Ribbon | Objectives | Defend 4 Flags in a Round |
Flag Attacker Ribbon | Objectives | Capture 4 Flags in a Round |
M-COM Defender Ribbon | Objectives | Defend 4 M-COM Stations in a Round |
M-COM Attacker Ribbon | Objectives | Blow Up 3 M-COM Stations in a Round |
Rush Ribbon | Objectives | Finish a Rush Round |
Rush Winner Ribbon | Objectives | Win a Rush Round |
Squad Deathmatch Ribbon | Objectives | Finish a Squad Deathmatch Round |
Squad Deathmatch Winner Ribbon | Objectives | Win a Squad Deathmatch Round |
Squad Rush Ribbon | Objectives | Finish a Squad Rush Round |
Squad Rush Winner Ribbon | Objectives | Win a Squad Rush Round |
Team Deathmatch Ribbon | Objectives | Finish a Team Deathmatch Round |
Team Deathmatch Winner Ribbon | Objectives | Win a Team Deathmatch Round |
Conquest Ribbon | Objectives | Finish a Conquest Round |
Conquest Winner Ribbon | Objectives | Win a Conquest Round |
MVP Ribbon | Performance | Be the Best Player in a Round |
MVP 2 Ribbon | Performance | Be the 2nd Best Player in a Round |
MVP 3 Ribbon | Performance | Be the 3rd Best Player in a Round |
Medals
Medal | Category | Description |
---|---|---|
Assault Rifle Medal | Weapons | Obtain the Assault Rifle Ribbon 50 times |
Light Machine Gun Medal | Weapons | Obtain the Light Machine Gun (LMG) Ribbon 50 times |
Sniper Rifle Medal | Weapons | Obtain the Sniper Rifle Ribbon 30 times |
Shotgun Medal | Weapons | Obtain the Shotgun Ribbon 50 times |
Carbine Medal | Weapons | Obtain the Carbine Ribbon 50 times |
PDW Medal | Weapons | Obtain the Personal Defense Ribbon 30 times |
Handgun Medal | Weapons | Obtain the Handgun Ribbon 30 times |
Melee Medal | Weapons | Obtain the Melee Ribbon 30 times |
Claymore Medal | Weapons | Kill 150 Enemies with the Claymore |
Laser Designator Medal | Weapons | Obtain 150 damage assists with the Laser Designator |
Combat Efficiency Medal | Combat | Obtain the Combat Efficiency Ribbon 30 times |
Stationary Emplacement Medal | Combat | Obtain the Stationary Ribbon 10 times |
Stationary Service Medal | Combat | Spend 1 hour in Stationary Weapons |
Avenger Medal | Combat | Obtain the Avenger Ribbon 50 times |
Nemesis Medal | Combat | Obtain the Nemesis Ribbon 50 times |
Mortar Medal | Combat | Kill 150 Enemies with the Mortar |
Tank Service Medal | Combat | Spend 10 hours in Tanks |
Marksman Medal | Combat | Obtain the Marksmen Ribbon 50 times |
Ground Warfare Medal | Combat | Obtain the Armor Warfare Ribbon 30 times |
Helicopter Service Medal | Combat | Spend 10 hours in Helicopters |
Jet Service Medal | Combat | Spend 10 hours in Jets |
Air Warfare Medal | Combat | Obtain the Air Warfare Ribbon 20 times |
Assault Service Medal | Classes | Spend 50 hours as Assault |
Support Service Medal | Classes | Spend 50 hours as Support |
Engineer Service Medal | Classes | Spend 50 hours as Engineer |
Recon Service Medal | Classes | Spend 50 hours as Recon |
Resupply Medal | Supporting Actions | Obtain the Resupply Ribbon 50 times |
Medical Medal | Supporting Actions | Obtain the Medical Ribbon 50 times |
Maintainence Medal | Supporting Actions | Obtain the Maintenance Ribbon 30 times |
Surveilance Medal | Supporting Actions | Obtain the Surveillance Ribbon 50 times |
Savior Medal | Supporting Actions | Obtain the Savior Ribbon 50 times |
Transport Warfare Medal | Supporting Actions | Obtain the Transport Warfare Ribbon 10 times |
Radio Beacon Medal | Supporting Actions | Obtain 100 spawns on the player's own Radio Beacon |
Suppression Medal | Supporting Actions | Obtain the Suppression Ribbon 50 times |
Flag Defender Medal | Objectives | Obtain the Flag Defender Ribbon 50 times |
Flag Attacker Medal | Objectives | Obtain the Flag Attacker Ribbon 50 times |
M-COM Defender Medal | Objectives | Obtain the M-COM Defender Ribbon 50 times |
M-COM Attacker Medal | Objectives | Obtain the M-COM Attacker Ribbon 10 times |
Rush Medal | Objectives | Obtain the Rush Ribbon 50 times |
Squad Rush Medal | Objectives | Obtain the Squad Rush Ribbon 20 times |
Squad Deathmatch Medal | Objectives | Obtain the Squad Deathmatch Ribbon 20 times |
Team Deathmatch Medal | Objectives | Obtain the Team Deathmatch Ribbon 30 times |
Conquest Medal | Objectives | Obtain the Conquest Ribbon 50 times |
Ace Squad Medal | Performance | Obtain the Ace Squad Ribbon 50 times |
US Army Service Medal | Performance | Spend 100 hours in the USMC |
RU Army Service Medal | Performance | Spend 100 hours in the Russians |
MVP Medal | Performance | Obtain the MVP Ribbon 30 times |
2nd MVP Medal | Performance | Obtain the 2nd MVP Ribbon 30 times |
3rd MVP Medal | Performance | Obtain the 3rd MVP Ribbon 30 times |
Multiplayer Point System
Name | Description | Points |
---|---|---|
Avenger Bonus | Kill an enemy shortly after they have killed a team-mate. | 10 |
Headshot Bonus | Shoot someone in the head. Simple. | 10 |
Enemy Squad Eliminated | Wipe out an enemy squad in quick succession. | 10 |
Squad Spawn on You | Players have someone in their squad spawn on their location. | 10 |
Spot Bonus | Identify an enemy who is killed afterwards by a team-mate. | 10 |
Suppression Assist | Fire at an enemy who is then killed by a team-mate. | 10 |
Savior Bonus | Save an injured ally from an enemy who would otherwise have killed them. | 20 |
M-COM Attack Kill | Kill someone while attacking the M-COM in Rush. | 20 |
M-COM Defense Kill | Kill someone while defending the M-COM from the Defenders in Rush. | 20 |
Repair | Repair a vehicle being used by an ally. | 20 |
Squad Repair | Repair a vehicle being used by an ally in the player's squad. | 30 |
Comeback Bonus | 40 | |
Double Kill | Kill two enemies in rapid succession. | 40 |
Suppression Assist | 50 | |
Destroy Vehicle | Destroy a vehicle occupied by, or soon after it has been vacated by an enemy. | 60 |
Nemesis Kill | 60 | |
Killstreak Stopped | 70 | |
Enemy Down | 100 | |
M-COM Armed | 100 | |
M-COM Disarmed | 100 | |
Disable Enemy Vehicle | 100 | |
Revive Teammate | Revive a team-mate who has been killed by the enemy. | 100 |
Squad Revive | Revive a team-mate, in one's own squad, who has been killed by the enemy. | 120 |
M-COM Destroyed | 500 | |
Destroy Enemy Vehicle | 200 | |
Squad Driver Assist | 20 | |
Squad Passenger Assist | 70 | |
Kill Assist | Injure an enemy while a team-mate finishes them off. | Based Upon Damage Dealt |
Squad Kill Assist | Injure an enemy while a squad-mate finishes them off. | Based Upon Damage Dealt |
Marksman Bonus | Kill an enemy from a long distance with a sniper rifle. | Based on Distance |
Availability
Battlefield 3 boxed version is available at retailers around the world in a variety of editions. The game is available as a digital edition on several digital distribution services, excluding Steam.
Premium Edition
Released on September 11, 2012, this edition of the game includes membership in Battlefield Premium, which grants access to all 5 expansions. It also includes a "Multiplayer Head Start Kit" which gives players 15 advanced weapons plus additional gadgets, vehicle upgrades, and more.
Limited Edition

Includes the full game as well as free access to the Back to Karkand DLC when it released in December 2011. In addition to the Back to Karkand DLC, the Limited Edition pre-order also includes bonus item packages. Those packages were available at select retailers all over the world (each retailer had their own package to offer).
A list of all Limited Edition pre-order bonus packages:
- SPECACT Kit Upgrade: A set of 8 multiplayer skins, one for each class and side in Battlefield 3.
- Dog Tag Pack: A set of 5 unique in-game dog tags to choose from (for more information about Dog Tags, read above).
- Avatar Battlefield 3 Gear: Battlefield 3 gear for Xbox 360 avatars.
- Shotgun and Beret for Battlefield Play4Free: An 870S shotgun and a beret for in-game use in the play-for-free title Battlefield Play4Free. This pack could only be acquired by pre-ordering Battlefield 3 Limited Edition from Origin (ODM).
Limited Edition: Physical Warfare Pack

Includes the Physical Warfare Pack (PWP), which consists of a set of three time-based exclusive items and one early weapon unlock for Battlefield 3. The items: The Type 88 LMG, a Flash Suppressor for the SKS sniper rifle, Flechette Ammo and an early unlock of the DAO-12 shotgun (returning from Battlefield 2). The pack was available at select retailers all over the world. It was available on day 1 for pre-orders, and 30 days later (November 25th) at no extra charge for non pre-orders.
Steelbook Edition

The Steelbook edition was originally only announced within Sweden, though this was changed and it was released worldwide. The game comes with all the bonuses of the aforementioned Limited Editions, but with a steelbook case.
Standard Edition

Includes the full game only, without any multiplayer bonuses or free DLC.
Downloadable Content
There are a total of 5 downloadable content packs for the multiplayer portion of the game. Each is available individually for purchase at $15, or all included in a bundle if a player signs up for Battlefield Premium ($50).
Back To Karkand

The Limited Edition of Battlefield 3 included a code for the "Back to Karkand" expansion pack at no extra charge. The expansion pack became available in December 2011 for Limited Edition owners, and became available for purchase one month later for all other players. It is also included for all Premium members as well. The expansion pack features classic weapons, vehicles, and 4 updated maps from Battlefield 2.
New Game Mode
- Conquest Assault - Exclusive to Back To Karkand maps, this variant of Conquest brought back from the original Battlefield games has one team that starts with no flags and the other team begins with all of them, which is balanced by having the team with no flags start with significantly more tickets than their opponents.
New Maps
Name | Description |
---|---|
Wake Island | A remake of the classic Battlefield 1942 map. Attackers can come from the air, or by sea. Once on the island, the multiple roads and different attack options will keep the defenders on their toes. |
Strike at Karkand | Strike at Karkand is a large map built for close quarter combat, and tank battles taking place on the main streets. |
Gulf of Oman | Gulf of Oman is a desert map, with open areas for vehicle combat and urban districts for infantry fighting. |
Sharqi Peninsula | Another map that has a dense urban environment, with tight quarters and multiple firing vantage points. |
Close Quarters

The second DLC Pack, called Close Quarters, was released in June 2012. It focuses on infantry-only combat featuring 4 new maps, ten new guns, ten new assignments, five new dogtags and two new game modes.
New Game Modes
- Conquest Domination - This game mode is very similar to traditional Conquest, with the main difference being that players cannot spawn on flags they control. Rather, they are relegated to spawning on their squadmates or at random points on the map. Also flag capture & ticket bleed rates are significantly faster.
- Gun Master - Exclusive to Close Quarters maps, this game mod pits two teams of 8 against each other. Every player begins with a low-tier weapon, and every two kills with that weapon, said player advances to the next tier of weaponry. Upon reaching the final tier, the player must get a kill using only the knife. Knifing a player demotes them down a weapon tier.
New Maps
Name | Description |
---|---|
Ziba Tower | Ziba Tower takes place on top of a skyscraper in the middle of a city and features a central area flanked by numerous rooms with two levels. |
Donya Fortress | Donya Fortress is a fortress that has seen better days. The map features three levels, including an underground tunnel that goes through the central plaza. |
Operation 925 | Operation 925 is a large office building featuring many office spaces and an underground parking garage filled with vehicles ready to explode when shot. |
Scrapmetal | Scrapmetal takes place in two industrial buildings connected by walkways and covered in pipes and concrete walls. |
Armored Kill

The third DLC pack called Armored Kill provides 4 extremely large new maps that have a focus on vehicular combat. It also contains new weapons, vehicles, assignments, and a new game mode called Tank Superiority. It was released in September 2012.
New Game Mode
- Tank Superiority - Exclusive to the Armored Kill expansion maps, this game mode is essentially Conquest, except with only one flag to attack. Also, there is no cooldown on vehicle respawns; as soon as one is destroyed another immediately appears back in the player spawn area so they can get back into the action quickly.
New Maps
Map | Description |
---|---|
Alborz Mountain | A snowy mountain range with high towers and narrow valleys. |
Bandar Desert | Billed as "The Largest Map in Battlefield History," this is a large open desert map. |
Death Valley | A moonlit valley. |
Armored Shield | Set in the outskirts of Sanoy, Russia, this is a large open grassy field. |
Aftermath

The fourth piece of DLC is called aftermath, and takes place in an Iranian city immediately following a devastating earthquake that has completely destroyed the surroundings. It features 4 new maps, vehicles, assignments, and a new game mode. It also introduces the new crossbow weapon. It was first released to Premium members on PS3 November 27th, 2012, and to other platforms throughout the following weeks in December 2012.
New Game Mode
- Scavenger - Another twist on the Conquest game mode, this time players start the game as lost & disoriented soldiers immediately following an earthquake, and start the round equipped with only a knife, a grenade, and their sidearm. Ammo is extremely scarce, and players must search the environment for more powerful weapons and take control of flags to win the game.
New Maps
Map | Description |
---|---|
Azadi Palace | A tourist hotspot destroyed. |
Epicenter | A post-earthquake city with a close urban environment. |
Markaz Monolith | An under construction developing city center destroyed by earthquakes. |
Talah Market | A dense market place with close quarters. |
End Game

The 5th and final piece of DLC is titled End Game, and was released in March 2013. It contains 4 new maps that are designed for high speed vehicles and combat. It introduces the dirt bike, the most agile vehicle in the game, and a new "dropship," which can rapidly parachute Infantry Fighting Vehicles down into the battlefield. Players can also choose to paradrop themselves from the dropship.
New Game Modes
- Capture The Flag - Traditional CTF mode where each team tries to capture the enemy flag and return it back to their home base. The flag can only be captured if the team's own flag is at the base as well.
- Air Superiority - Only jet's are allowed in this conquest style mode. Team's battle over zeppelin control points in the sky.
New Maps
Map | Description |
---|---|
Operation Riverside | Autumn-themed map with a river running through numerous electrical sub-stations |
Salaban Pipeline | A snowy oil refinery with a large overhead pipeline. |
Kiasar Railroad | A logging camp and a railroad. |
Nebandan Flats | A wide open prairie wind farm. |
Battlefield 3: The Russian

Media consultant and ex-SAS Operator-turned novelist Andy McNab, who wrote books such as "Bravo Two Zero" and "Immediate Action", co-wrote a 400-page novel entitled "Battlefield 3: The Russian" with author Peter Grimsdale, and with the assistance of DICE executive producer Patrick Bach.
The book tells the story of RU Special Forces operator Dmitri "Dima" Mayakovsky, aka The Cleaner, one of the playable characters in the game, in the events taking place after the events of the game. The book paints a picture of that legendary and pragmatic soldier struggling to do whatever it takes to keep himself, and his platoon, alive.
The book was published by Orion Publishing in Europe and Grand Central Publishing in North America, and was released alongside the game on October 25th for the price of 10$. It is available for purchase on several online stores including Amazon.com.
Soundtrack
The official Battlefield 3 soundtrack was released October 24, 2011. It was composed by Johan Skugge & Jukka Rintamaki.
1. | Battlefield 3 Main Theme | 1:56 |
2. | Thunder Run | 2:51 |
3. | The Red Wire | 0:32 |
4. | Solomon's Theme | 2:51 |
5. | Spark | 0:43 |
6. | Frostbite | 0:49 |
7. | The Death of Vladimir | 2:16 |
8. | Fire From the Sky | 3:06 |
9. | Kaffarov's Villa | 1:05 |
10. | Operation Metro | 2:03 |
11. | La Bourse | 0:53 |
12. | Tremors | 2:03 |
13. | Choked | 2:14 |
14. | Black Gold | 1:23 |
15. | The Great Destroyer | 2:22 |
16. | Hunter's Point | 0:54 |
17. | Brawl | 0:47 |
18. | Interrogating Blackburn | 6:39 |
19. | Battlefield 3 Dark Theme | 0:32 |
Multiplayer Alpha and Beta
Alpha Trial

On July 20th, DICE launched an Alpha Trial for players at home to download and play, in order to test and debug the game. The trial runs on the same software used for the E3 2011 showcase floor demo, and on the same map (Operation Metro 32-player Rush).
Several waves of trial invitations were sent out in the weeks that followed. In order to be eligible to receive an invitation, the player has to subscribe to the EA newsletter, Battlefield 3 newsletter and have a Battlefield Veteran Status Rank.
Many Alpha participants broke the NDA agreement by capturing footage of the game and uploading it to YouTube, resulting in YouTube channel bans, and one EA lawsuit.
PC System Requirements
- OS: Windows 7 or Vista (SP1)
- Installed: Origin
- CPU: Quadcore @ 2.0 GHz or faster
- RAM: 4 GB or more
- Hard Drive: 7.25 GB free disk space
- Video: 512 MB or greater
- DirectX: 10 or 11 compatible card with latest drivers (AMD 11.5 or later, nVidia 275.33 or later)
- Sound: DirectX 10 or 11 compatible card
- Internet: broadband connection
Note that these do not necessarily represent the requirements for the final game.
Multiplayer Beta

The beta started on September 29th and ended on October 10th, and was available on Xbox 360, PS3 and PC.
Early beta access (48 hours) was available for those who pre-ordered the limited versions of Medal of Honor. The stipulation, however, was that the invite was only valid if the beta was opened within 12 months of MOH's release. Pre-orders on Origin got the same early access.
The beta was on the same map used in the Alpha Trial, Operation Metro, on the same game mode, Rush. Late in the beta Caspian Border was unlocked.
Reception
Battlefield 3's PC version received favorable reviews at launch, as most reviewers praised the multiplayer aspect of the game, while criticizing the single player for being too linear and dull. However, critics were harsher on the console version of the game and cited multiple graphical & matchmaking bugs as deterrents to the multiplayer experience.
EA's Review Code Controversy
EA's policy of sending review codes & copies only to selective press outlets caught flak from the gaming media and was criticized for trying to tilt the game's reception at launch.
Origin Privacy Controversy
According to German radio station 1live the intrusive Origin service has once again broken federal laws by supposedly acting in many ways like spyware. Being required by EA to play the game as a countermeasure to piracy, Origin scans hard- and software and is able to log IP addresses and thereby identifying Gamers on a personal level. Because it also requires login via real names, Thomas Schwenke, entertainment lawyer, claims that EA has overstepped several German privacy laws and can be traded in with a statement of that fact. The data protection office of the state of Northrhine-Westphalia is also said to be investigating Battlefield 3's terms of use. To be safe, the author concludes, it is recommended to try playing one of the console ports instead; a poor substitute most likely.
PC System Requirements
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Xbox 360 HDD Install Requirement
Disc 1 of Battlefield 3 requires 7.3 GB to install on the Xbox 360's HDD, and Disc 2 requires 6.7 GB. The additional "HD-Texture Pack" which can be installed from Disc 1 requires 1.5 GB.
Online Pass
An Online Pass (which comes with the game when purchased new) is required to play any multiplayer modes on the Xbox 360 or PlayStation 3.