Darkest of Days

Darkest of Days

A first-person shooter in which a soldier from Custer's Last Stand travels through time to save important people in history from those who would meddle with the timeline for their own gain.


In Darkest of Days, the player controls Alexander Morris, a soldier fighting in General Custer's army during the Battle of Little Big Horn (also known as Custer's Last Stand) a the beginning of the game. After General Custer is killed and Morris is wounded in battle, suddenly, a man in futuristic armor appears and takes Morris through a strange portal. Morris then awakens in the headquarters of KronoteK, an organization that has managed to develop time travel technology, the same technology that brought you to the future, that they have been developing and researching to protect key people in history.

A KronoteK higher-up know only as "Mother" tells Morris that the organization's founder has gone missing and disturbances have started appearing through history, causing individuals that have played key roles in history to be placed in danger. "Mother" then tasks Morris with helping KronoteK to restore history.


They never were good at taking cover
They never were good at taking cover

The game includes over 20 weapons both from the original time period of each battle and from the future. The game also contains vehicles.

Battles are large-scale. The engine was designed with the capability to handle 300 enemies in a single battle. Each battle can be fought from either side of the conflict.

The goal of the game is not necessarily to kill everyone but to preserve soldiers marked with a blue aura. These soldiers are either important, historically speaking, or are the ancestors of people who will be important in the future. These soldiers must survive the battle in order to maintain the integrity of the timeline, and so even if they are on the opposing army, they must be stunned and knocked unconscious, not killed.

If it happens that the player kills a plot-centric character that they were supposed to save, the world freezes and enemy agents come out of portals to kill the player character.

After players manage to fight off their attack, the world will un-freeze again and they will be able to try rescuing the highlighted person again. There is a device called "seekers" that players can use to locate the VIPs. Seekers are tiny spheres that would not only find the chosen person, but even shock them and carry them back to the player. The problem is that players only have a limited amount of seekers and they can also get shot down.

Since having such a huge amount of troops on the field at the same time could risk having them making lots of stupid mistakes, their AI was customized to work in units of 5 people. They will be working with each other, and if the situation gets very bad (AKA everyone in their unit dies), they will probably flee from the battle.

PC System Requirements


  • OS: Windows XP SP2/Vista
  • CPU: Intel 2.0 Ghz
  • RAM: 768 MB
  • HDD: 5 GB free disk space
  • Graphics: 128 MB Graphics Card
  • Sound Card: DirectX 9 Compatible
  • DirectX: Version 9.0c


  • OS: Windows XP SP 2/Vista
  • CPU: Intel dual core 2.0 Ghz
  • RAM: 2 GB
  • HDD: 5 GB free disk space
  • Graphics: 256 MB Graphics Card
  • Sound Card: DirectX 9 Compatible
  • DirectX: Version 9.0c

Supported Graphics Cards:


  • nVIDIA® GeForce™ 6600 or ATI Radeon® 9800


  • nVIDIA® GeForce™ 8800 or newer/ATI Radeon® 3000

Macintosh Port

On December 06, 2010, Virtual Programming ported this title to the Macintosh Platform

Macintosh Platform Hardware Requirements:

  • Mac OS 10.6.5 or higher
  • Intel CPU, 2.16 GHz or faster
  • 1 GB RAM
  • GeForce 8600, Radeon X1600 or newer, 128 MB
  • 5 GB Hard Disk space
  • Internet connection for product registration


In February 2010 it was reported that the screenwriters Douglas Cook and David Weisberg, whose previous work includes The Rock and Double Jeopardy, were attached to write a screenplay based off the game. Creative Artist Agency (CAA), one of the most prominent entertainment agencies in Hollywood, is engaged in efforts to sell the project to a major studio. However it can be assumed that their efforts failed and that a movie based on this game will never surface, since no further word has ever been heard on this project as of 2015.