Super Robot Wars Alpha 2

Super Robot Wars Alpha 2

This is the first game in the Super Robot Wars Alpha series to appear on the Playstation 2, featuring the same Simulation RPG action as the previous games and debuting the Squad System.

Featured Series

A list of the anime series which are featured in the game. Series that premiered in the Super Robot Wars series in this game are marked with "(new)".

  • Mobile Suit Zeta Gundam
  • Mobile Suit Gundam ZZ
  • Mobile Suit Gundam: Char's Counterattack
  • Mobile Suit Gundam 0083: Stardust Memory
  • Mobile Suit Gundam F91
  • Mobile Suit Crossbone Gundam (new)
  • Mobile Suit Gundam Wing: Endless Waltz
  • Mazinger Z
  • Mazinkaiser (Banpresto Original version)
  • Great Mazinger
  • Getter Robo G
  • Shin Getter Robo (manga version)
  • Steel Jeeg (new)
  • Demon Sky Dragon Gaiking
  • Super Electromagnetic Robot Combattler V
  • Super Electromagnetic Machine Voltes V
  • Brave Leader Daimos
  • Demon God of War GoShogun
  • King of Braves GaoGaiGar (new)
  • Brain Powerd (new)
  • Banpresto Originals (original characters created for the game)

This game, with the inclusion of Crossbone Gundam, is the first SRW to utilize a manga series' plot. Since Crossbone Gundam doesn't have an equivalent anime, its BGM is taken from the SD Gundam G Generation video game series.

New Features

Squad System. A massive change to the traditional Super Robot Wars formula, each unit on the map now represents up to four robots. The general concept of this system has been used in every PS2 Super Robot Wars game since (with the exception of MX).
  • ALL Attacks attack all members in a certain squad.
  • Platoon Attacks allow each squad member to use an attack before the squad leader performs their attack.
  • Support Defense is now carried out amongst squad members.
  • Combination Attacks can still be carried out between two (or more) squad leaders; however, the player may now place the necessary robots in a single squad and perform a Combination Attack without needing to be adjacent to another unit.
Dynamic Kill. Usually, after a fatal attack, the enemy returns to a neutral state and says a line before exploding. However, attacks with Dynamic Kills have alternate animations for fatal hits which depict the enemy being destroyed mid-attack. The concept of extra animation for a fatal hit has existed before (as far back as Super Robot Wars 4), but this is the first game to use the modern, more well-known definition.