Overview
Armored Core is set in a future where a war known as the Great Destruction has devastated Earth and killed the majority of humanity. Due to the uninhabitable conditions of the surface of Earth, the survivors of the Great Destruction were forced into living underground for a period of fifty years. During the fifty year period a number of corporations came to power and the two largest of these corporations were Chrome and Murakumo Millennium who were locked in a constant power struggle, much to the detriment of the rest of humanity. A group of mercenaries known as The Ravens were able to take advantage of the opportunities presented by the power struggle and used it to their advantage. The player takes on the role of a Raven pilot of an armored core, a type of giant mech and acts as a gun for hire for various corporations and groups.
Throughout the game the player has a choice of which missions he or she chooses to accept and based on which missions he or she accepts the story will progress differently. Players are also ranked based on their relative success in each mission and can check the results of each mission via their mail. The player can buy interchangeable parts for their armored cores and due to the differing nature of the various situations players are placed in success often relies on building and choosing the right armored cores for the right missions.
Background
Chrome
Chrome is a megacorporation based out of Isaac City, one of the underground human settlements, and is one of the two corporations that will provide missions for the player. They have a partnership with Chemical-Dyne Co. and exert every inch of power and control that they have over Isaac City. Ultimately, in the end game, Chrome takes desperate measures to maintain control but falls apart, along with its rival Murakumo
Murakumo Millennium
Murakumo Millennium is a megacorporation known for the manufacturing of AC parts and technological advances, specifically the Human PLUS Project. They are actively against Chrome’s exertion of power over Isaac City and see it as their biggest rival. However, Murakumo falls apart as a company, alongside Chrome during the endgame.
The Ravens’ Nest
The Ravens’ Nest is a mediation group that serves as a sanctuary for Ravens, mercenaries that will take on any mission provided by the warring corporations. The Nest is absolutely neutral in all affairs, not interfering with which job a Raven chooses, and what a Raven is allowed to do, including cooperating with or killing other Ravens. Supplies and repair for ACs are provided by the Nest, as well as messages and contracts forwarded by the Nest’s sole operator, “R.”
The Great Destruction
The Great Destruction was a catastrophic event in human history that drove mankind underground after thirty years of war left the surface inhospitable. This migration to the underground cities took place 50 years before the events of the game, and now the corporations have succeeded the government in power, and war is raged underground (and above) between Chrome and Murakumo Millenium.
Gameplay
Gameplay in Armored Core revolves around customizing your AC and using it during missions provided to you by the Nest. You are provided multiple missions at a time and can choose to accomplish them in whichever order you prefer. While there is a compensation with each mission, for every Armor Point you lose or ammunition you spend during a mission, the pay will be deducted to cover the cost of AC repairs and ammo refills. Using energy weapons instead of solid rounds can reduce the cost needed to restore the AC after a mission. Sometimes a mission can result in the player losing more money than they do earn, and can even go into debt. While in debt, the player cannot buy or sell any parts in the shop until the balance is out of the red.
If the player reaches 50000C in debt, the game will play a cutscene from the player's perspective showing that he is about to undergo a Human PLUS procedure. After this cutscene, the game starts from the beginning, but with the player's AC parts and credits carried over as well as a boost in abilities. This can be done multiple times, and for various bonuses, including twice as much energy, the ability to shoot beams from the laser blade with the proper button press, and the ability to use back cannon parts without the need to be stationary.
Story
Story is extremely thin and loose in the game. The game starts with the main character completing a two minute test to become a Raven and join the Ravens’ Nest. After doing this, the Raven pursues missions offered by either Chrome or Murakumo Millennium. Whichever missions are chosen leads down different paths, working for one corporation while taking down the other.
However, after taking down one of the corporations, the other one declines as well, and the concern arises that there will be little need for Ravens anymore now that the conflict has been resolved. That is not the case, as the Raven is called to one final mission to clear out “floating mines” but it turns out to be a trap. The Raven faces against the top ranked AC Nine-Ball twice, and then finds and destroys an AI computer revealed to be the Ravens’ Nest operator “R.” As the AI is about to die, it questions the Raven about whether his decision will prove to be the right one, if destroying order led by “R” is the right choice for humanity. An explosion is seen on the surface, and the effects of the Raven’s decision can be easily guessed based on the events of its sequels.
Parts
There are over 130 parts in Armored Core. Most of these are available in the shop right from the beginning, but other conditions must be met for certain parts to be available. They must be either found during missions, completing a certain number of missions, or receiving them as a reward rather than regular money.
Heads
Heads provide radar and sensor functions to the AC, some features including noise cancellation or bio sensors for specific bio organisms. The AC's computer voice is also determined by the type of head chosen. When beginning a new game, the player's AC has the HD-GRY-NX as their starting head
HD-01-SRVT
| Head unit with built-in bio sensor
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HD-2002
| Head unit equipped with radar function
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HD-X1487
| Full range of sensors but without the auto-map function
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HD-REDEYE
| Equipped with radar and an enhanced auto-map function
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HD-D-9066 Part Type: Head Price: 43200 Weight: 138 Energy Drain: 657 Armor Points: 885 Def Shell: 165 Def Energy: 232 | Full range of options and good EG shields Computer Type: Standard Map Type: Area Memory Noise Canceler: None Bio Sensor: Provided Radar Function: Provided Radar Range: 6120 Radar Type: Standard | |
HD-GRY-NX
| Economy unit with good shields but no optional equipment
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HD-06-RADAR
| Equipped with wide-area radar and various options
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HD-ONE
| Full equipped with wide-area radar and all options
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HD-08-DISH
| Equipped with an enhanced auto-map function
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HD-ZERO
| Head unit equipped with radar function
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Cores
Cores are a very integral part of the AC. There are only three cores to choose from, ranging from heavy to light armor, as well as the number of optional parts that can be equipped. When beginning a new game, the player's AC has the XCA-00 as their starting core.
XCA-00
| Standard core unit with average performance overall
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XCL-01
| Electronic warfare core with many slots for special equipment
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XCH-01
| Heavyweight core with an excellent shoulder load and heavy armor
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Arms
Arms are divided into two categories. Normal arms allow you to wield a right arm weapon and equip a laser blade on the left arm. Weapon arms are weapons themselves and cannot hold any additional fire arms. When beginning a new game, the player's AC has the AN-201 as their starting arms.
AN-101
| Normal arm units with average performance
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AN-201 Part Type: Arms Price: 15300 Weight: 1054 Energy Drain: 877 | Low energy consumption version of the AN-101
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AN-K1
| Reduced-weight arm units with full AP and shields
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AN-D-7001
| Average arm units with enhanced performance
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AN-3001
| Middleweight arms with maximum energy shielding
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ANKS-1A46J
| Offers the maximum AP but interferes with some parts
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AN-863-B
| Weight is increased for added durability
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AN-25 Part Type: Arms Price: 28400 Weight: 853 Energy Drain: 682 | Lightweight type arm units with better performance Armor Points: 1826 Def Shell: 344 Def Energy: 284 | |
AW-MG25/2
| Can strafe with 4 rifles at once
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AW-GT20000
| Dual gatling guns can concentrate high-speed rounds at a single point
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AW-RF105
| 2 cannons with incredible fire power
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AW-30/3
| Fires 2 rounds of 3 small missiles for a total of 6 missiles
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AW-RF120
| Enhanced dual cannons. Somewhat fewer shots
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AW-S60/2
| Fires 2 rounds of 2 missiles at once for extra shots
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AW-XC5500
| Energy weapon. Fires twin bursts of light
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AW-XC65
| Energy Weapon. Fires two beams.
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Legs
Legs provide support for the AC and come in four different forms. Humanoid legs are humanoid looking in shape. Reverse joint legs can move faster and jump easily, but cannot carry as much. Four legged parts move about twice as fast as humanoid legs and can allow the AC to fire back cannons without being stationary. Caterpillar legs are tank treads that move very slowly but provide the most defense, and can also allow the AC to fire back cannons without being stationary. When beginning a new game, the player's AC has the LN-1001-PX-0 as their starting legs
LN-1001
| Balanced, standard humanoid legs
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LN-SSVT
| Light, fast humanoid legs but with low load capacity and AP
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LN-3001
| Heavily armored humanoid legs with a high load capacity. Poor speed
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LN-1001-PX-0
| Balanced humanoid legs for combat on all terrain
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LN-501
| Has the shield performance and load capacity of a middleweight
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LN-SSVR
| Lightest of the heavily armored humanoid legs
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LN-1001B
| Enhanced version of the LN-1001
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LN-3001C
| Best AP and shields among the humanoid legs
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LN-502
| This middleweight has reduced weight without sacrificing performance
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LN-D-8000R
| Humanoid legs with special anti-energy armor
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LNKS-1B46J
| Shock absorbing structure reduces recoil from shell hits
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LB-4400
| Standard reverse joint type. Good maneuverability and inexpensive
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LB-4401
| Best overall performance of the reverse joint types
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LB-4303
| Increased ground contact area for enhanced shock absorbing capacity
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LB-1000-P
| Phenomenal maneuverability but low load carrying capacity
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LBKS-2B45A
| Deluxe type with enhanced shielding against energy weapons
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LF-205-SF
| Standard four-leg type. Top-class maneuverability
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LFH-X3
| Energy gage recovers quickly when halted
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LF-DEX-1
| Increased load carrying capacity requires vast amounts of power
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LFH-X5X
| LFH-X5X
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LC-MOS18
| Maximum load carrying capacity but poor speed and weight
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LC-UKI60
| Economy wheeled truck type with finely adjusted performance
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LC-HTP-AAA
| Has performance near that of a four-legged type
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LC-MOS4545
| A dreadfully durable monster machine
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Generators
Generators provide power to your AC. Depending on the generator you have your AC can boost longer and the red zone on the energy meter will be smaller. When beginning a new game, the player's AC has the GPS-VVA as their starting generator.
GPS-VVA
| Low in both power and capacity. Wide red zone
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GPS-V6
| Load increased to nearly twice that of the GPS-VVA
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GRD-RX5
| Balanced-performance generator
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GRD-RX6
| Performance not bad, but the equipment is so-so
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GRD-RX7
| Very good power but poor stamina
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GBG-10000
| High power provided by a wide selection of equipment
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GBG-XR
| Custom-made unit having both power and capacity
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FCS
FCS is the targeting system for your AC. These determine the size of the aim box in conjunction with certain weapons, and the number of lock ons you can get. When beginning a new game, the player's AC has the COMDEX-C7 as their starting FCS.
COMDEX-C7
| Maximum of 4 lock-ons, average performance
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COMDEX-G0
| Maximum of 4 lock-ons, fast lock-on
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COMDEX-G8
| Maximum of 6 lock-ons, long distance lock-on
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QX-21
| Maximum of 1 lock-on, short lock over a wide area
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QX-AF
| Maximum of 2 lock-ons, short lock
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TRYX-BOXER
| Maximum of 3 lock-ons, vertical sight
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TRYX-QUAD
| Maximum of 6 lock-ons, horizontal sight
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QX-9009
| Maximum of 6 lock-ons, longest lock distance
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Boosters
Boosters allow your AC to increase speed and fly in mid air. Boosters require varying amounts of power from your energy meter, and are required in order to elevate Caterpillar leg types. When beginning a new game, the player's AC has the B-P320 as their starting boosters.
B-P320
| Low priced but seems a bit underpowered
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B-P350
| Economy type with high power but high energy consumption
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B-T001
| Achieves both enhanced power and low weight at the same time
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B-T2
| Power itself is low but offers the highest efficiency
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B-P351
| High-performance model with both high power and energy consumption
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B-VR-33
| Maintains the top-class power to achieve good efficiency
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Back Units
Back units can either provide extra fire power to your AC, or extra radar functions. Back units can be assigned to either the left or right side of the AC's back, and some units take up both sides. When beginning a new game, the player's AC has the WM-S40/1 and the RXA-01WE as their starting Back Units.
WM-S40/1
| Pod that fires single small missiles
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WM-S40/2
| Fires up to 2 small missiles at once
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WM-S60/4
| Fires up to 4 small missiles at once
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WM-S60/6
| Fires up to 6 small missiles at once
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WM-MVG404
| Pod that fires single missiles
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WM-MVG802
| Fires up to 2 missiles at once
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WM-L201
| Powerful large missiles fired singly
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WM-X201
| Multi-warhead missiles that scatters warheads in flight
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WM-X5-AA
| Drops 8 ground-attack mines. For experts
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WM-X10
| Drops 16 powerful ground-attack mines.
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WM-P4001
| Fires 2 left or right curving indirect attack missiles
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WM-PS-2
| Fires 3 up-curving indirect attack missiles
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WR-S50
| Carries 50 small rockets
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WR-S100
| Carries 100 small rockets
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WR-M50
| Carries 50 rockets
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WR-M70
| Carries 70 rockets
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WR-L24
| This rocket has the greatest firepower of any single weapon
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WC-CN35
| Fast reloading rifle. Easy to use Number of Ammo: 250 Ammo Type: Solid Ammo Price: 52 Range: 10000 Maximum Lock: 1 Reload Time: 2 | |
WC-ST120
| Fires 7 simultaneous shots that scatter over a wide range
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WC-LN350
| Burst-fire type weapon emphasizing firepower over number of shots
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WC-GN230
| An AC's symbolic weapon that mows down enemies in a firestorm
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WC-XP4000
| Energy Weapon. Reloading ion cannon
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WC-XC8000
| Energy Weapon. Fires laser rounds
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WC-01QL
| Energy weapon. Beam cuts down enemies
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RXA-01WE
| Old-style antenna but still holds up well in use
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RZ-A0
| This radar uses 2 dishes for enhanced enemy-search capability
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RXA-99
| New-type radar permits an even wider area to be searched
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RXA-77
| This radar can detect the approach of homing missiles
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RZ-A1
| Expands the enemy-search range up to the current technological limit
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RZT-333
| Combines both missile detection and wide-range search capability
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RZ-BBP
| Highest-quality radar with highest-class performance
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WX-S800/2
| Fires 2 missiles with 1 lock-on
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WX-S800-GF
| Fires 6 missiles with 1 lock-on
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XCS-9900
| Fires 2 multi-warhead missiles simultaneously
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Arm Units
Arm Units are weapons that can be wielded by the AC. The right hand holds the main fire arm while the left hand wields a laser blade that can be used as an off hand melee weapon. When beginning a new game, the player's AC has the WG-RF35 and the LS-2001 as their starting Arm Units.
WG-RF35
| Standard portable rifle. Suitable for various missions
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WG-MGA1
| Fast-reloading solid round machine gun. Low single-round firepower
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WG-MG500
| Enhanced version of the machine gun with higher firepower
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WG-AR1000
| Most powerful portable type machine gun
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WG-HG235
| Wide scatter-shot pistol. Very short range
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WG-RF/5
| Long-barrel sniper rifle
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WG-RF/P
| Superior firepower and range, but low reload rate
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WG-HG512
| Lower performance but inexpensive
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WG-FG99
| Close-in combat gun shows off its true worth in hand-to-hand combat
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WG-B2120
| High firepower but slow moving bazooka fire is easily avoidable
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WG-B2180
| Ultra-attack bazooka for betting it all on one shot
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WG-XP1000
| Energy weapon. Noted for its long range and reload speed
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WG-XP2000
| Energy weapon. Emphasizes its long range and number of shots
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WG-XC4
| Energy weapon. High firepower and energy consumption
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WG-1-KARASAWA
| Energy weapon. Strong but heavy
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LS-2001
| Infinitely reusable laser blade
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LS-200G
| Powerful weapon exclusively for close-in combat
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LS-3303
| Enhanced blade weapon. Both power and energy consumption are higher
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LS-99-MOONLIGHT
| Blade weapon with more than twice the power of conventional blades
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Optional Parts
Optional parts can be equipped to the core of the AC to increase its abilities. There are a multitude of different optional parts and the amount you can equip depends on the slots available on the core. When beginning a new game, the player's AC does not have any optional parts
SP-MAW
Adds a missile display function to the radar | |
SP-JAM
Regularly generates pulses that disable missile lock-ons | |
SP-M/AUTO
Fires a missile automatically on full lock-on | |
SP-ABS
Reduces the recoil from shell hits | |
SP-SAP
Reduces the recoil of cannon fire | |
SP-CND-K
Increases the number of capacitors in the generator | |
SP-AXL
Shortens lock-on time | |
SP-S/SCR
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SP-E/SCR
Reduces damage from energy rounds | |
SP-EH
Increases the burst fire rate of energy weapons | |
SP-E+ Part Type: Optional Part Type: Energy Amplifier Price: 45000 Slot Spend: 1 Function: Increase energy weapon power Increases the fire power of energy weapons |
Ranking
Throughout the game you can check the top 10 ranked Ravens, and see your place on the leader board rise as you progress.
Rank: 1 Pilot: Hustler One AC: Nine-Ball The No. 1 Raven. Said to be the strongest ever. Has the reputation of always handling the tough jobs. | ||
Rank: 2 Pilot: Losvaize AC: Valkyrie Thought to be a woman from the name of her AC, yet nothing certain is known. A top-ranking Raven. | ||
Rank: 3 Pilot: Barutazaru AC: Fefnir Ranks among the top Ravens in mission success rate and targets destroyed in battle. A true ace. | ||
Rank: 4 Pilot: Wolf AC: Fenrir "Do the job reliably in a heavily-armed AC" is his creed. Always has an edge and is very successful. | ||
Rank: 5 Pilot: Crescent Moon AC: Crescent Moon Always a gentleman, but in battle he is feared for the cool, professional way he gets the job done. | ||
Rank: 6 Pilot: Lynx Minx AC: Pretty Kitty This Raven excels at high-speed combat in a 4-legged AC. Prefers wide-open areas with few obstacles. | ||
Rank: 7 Pilot: Nick Kawasaki AC: Dragon Killer Uses a lightweight AC with enhanced radar. Good one-shot sniper: does the job with minimal combat. | ||
Rank: 8 Pilot: Mizuho Kamui AC: Kamui mk.17 Noticed as a spirited up-and-coming Raven. Takes full advantage of his heavily-armed tank AC. | ||
Rank: 9 Pilot: Peace Maker AC: Blue Steel Known for his unique combat style that relies on guns only, no precision guided weapons. | ||
Rank: 10 Pilot: White Queen AC: Check Mate II Loves close-up combat and excels at swordplay. Also known on the Net as a chess champion. |