Sam & Max Hit the Road

Sam & Max Hit the Road

A tale about love, country-western music and bigfoots, Sam & Max Hit the Road is a point-and-click adventure game from LucasArts.

Overview

The detective duo, Sam & Max.
The detective duo, Sam & Max.

Sam & Max Hit the Road is a comedic point-and-click adventure game from LucasArts. Like the majority of LucasArts' adventure games, it uses the SCUMM engine.

The game is based on a comic book series, created by Steve Purcell, which later spawned a television show.

The game was initially released for DOS in 1993. The first digitally distributed version of the game was released via Gog.com on October 29, 2014.

Gameplay

Unlike previous SCUMM adventure games, any action the player does is not done by clicking a verb at the bottom of the screen; instead, players select an action by right clicking and cycling through images which appear on the cursor.

Dialogue is handled by using symbols instead of text and the inventory screen is placed on a separate screen, as oppose to being confined to the bottom of the screen.

Story

One of the many locations in the game, a giant ball of twine.
One of the many locations in the game, a giant ball of twine.

In Sam & Max Hit the Road, players take on the role of Sam, a talking dog, who runs a freelance police agency with his partner Max, a "rabbity thing". Sam & Max get called to the local carnival where they are hired to track down Trixie, a giraffe-necked singer, who has run off with the carnivals other main attraction Bruno, the Bigfoot. It seems, however, that Sam & Max are not the only ones trying to find Bruno; a country-western star called Conroy Bumpus is planning to add the Bigfoot to his menagerie.

As a result, Sam & Max set out on a trip all around the United States of America to track down the Bigfoot, preventing Bumpus from capturing the pair and eventually helping the Bigfoot species to return to their former glory.

Additional Information

Sam & Max Hit the Road was a success upon its initial release in 1993. A sequel was planned by LucasArts, but this was delayed for unspecified reasons. Finally in 2002, LucasArts announced the sequel, Sam & Max: Freelance Police. Due to the high profile financial failure of LucasArts' previous adventure title, Grim Fandango, the new Sam & Max title was canceled quite far into development. The game would not receive a sequel of sorts until late 2006. In 2005, LucasArts' license with Sam & Max creator Steve Purcell was not renewed.

The license was then acquired by Telltale Games who, in turn, released three series of Sam & Max games, all of which were in episodic form.

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